Home   |   D&D Stats Main   |   Character Generator   |   AD&D Play By Post Board   |   Register & Play FREE
Options: Basics | Races | Classes | Skills | Feats | Combat | Equipment | Adventuring | Spells | Psionics | Monsters | Divine | Sitemap

Dungeons & Dragons Character Stats


Wolf

Wolf

Medium Animal

Hit Dice:

2d8+4 (13 hp)

Initiative:

+2

Speed:

50 ft. (10 squares)

Armor Class:

14 (+2 Dex, +2 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+1/+2

Attack:

Bite +3 melee (1d6+1)

Full Attack:

Bite +3 melee (1d6+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Trip

Special Qualities:

Low-light vision, scent

Saves:

Fort +5, Ref +5, Will +1

Abilities:

Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6

Skills:

Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*

Feats:

Track B, Weapon Focus (bite)

Environment:

Temperate forests

Organization:

Solitary, pair, or pack (7-16)

Challenge Rating:

1

Advancement:

3 HD (Medium); 4-6 HD (Large)

Level Adjustment:

-

Wolves are pack hunters known for their persistence and cunning.

Combat

A favorite tactic is to send a few individuals against the foe's front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.

RPG Reviews News: Latest Comments
Back To One Game

currently Germany 1939 is running tow games simultaneously. When "WW2" battle is finished it will revert back to one.
[See Similar Topics]


BOOKMARK PAGE:                        
Design: BGID® | ALL RIGHTS RESERVED | Copyright © 1999-2012 | Disclaimer | Privacy | [+] | Contact
Search our International Database for Topics and Comment:

Site Stats Based On Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.