Dungeons and Dragons Shark 3.5 PBP RPG

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Shark

Shark, Medium

Shark, Large

Shark, Huge

Medium Animal (Aquatic)

Large Animal (Aquatic)

Huge Animal (Aquatic)

Hit Dice:

3d8+3 (16 hp)

7d8+7 (38 hp)

10d8+20 (65 hp)

Initiative:

+2

+6

+6

Speed:

Swim 60 ft. (12 squares)

Swim 60 ft. (12 squares)

Swim 60 ft. (12 squares)

Armor Class:

15 (+2 Dex, +3 natural), touch 12, flat-footed 13

15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13

15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 13

Base Attack/Grapple:

+2/+3

+5/+12

+7/+20

Attack:

Bite +4 melee (1d6+1)

Bite +7 melee (1d8+4)

Bite +10 melee (2d6+7)

Full Attack:

Bite +4 melee (1d6+1)

Bite +7 melee (1d8+4)

Bite +10 melee (2d6+7)

Space/Reach:

5 ft./5 ft.

10 ft./5 ft.

15 ft./10 ft.

Special Attacks:

-

-

-

Special Qualities:

Blindsense, keen scent

Blindsense, keen scent

Blindsense, keen scent

Saves:

Fort +4, Ref +5, Will +2

Fort +8, Ref +7, Will +3

Fort +11, Ref +9, Will +4

Abilities:

Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2

Str 17, Dex 15, Con 13, Int 1, Wis 12, Cha 2

Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2

Skills:

Listen +6, Spot +6, Swim +9

Listen +8, Spot +7, Swim +11

Listen +10, Spot +10, Swim +13

Feats:

Alertness, Weapon Finesse

Alertness, Great Fortitude, Improved Initiative

Alertness, Great Fortitude, Improved Initiative, Iron Will

Environment:

Cold aquatic

Cold aquatic

Cold aquatic

Organization:

Solitary, school (2-5), or pack (6-11)

Solitary, school (2-5), or pack (6-11)

Solitary, school (2-5), or pack (6-11)

Challenge Rating:

1

2

4

Advancement:

4-6 HD (Medium)

8-9 HD (Large)

11-17 HD (Huge)

Level Adjustment:

-

-

-

These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.

Combat

Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.

Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.

Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.

Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.


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Latest RPG Post

Oswald stands up from a body he was looting. "Wise decision, being aware of potential ambushes. Sad to admit, point is no longer the place for me. I will stick to rearscout and leave point to Jack and Fay. Jharen's eyes and ears are as good as mine, if not better."

Oswald looks around the near empty room, still shining with the brightness of the noonday sun. "Besides, my eyes aren't worth much right now, might as well put my ears to work." He turns to Lia and holds out his hand for the pouch. "If that is alright with you?"

Having cleared the wall, and knowing the sphere will now become more of a nuisance than a boon; he holds up his holy symbol and summons forth Lathander's might, speaking the words; "Facultatem augendae." And in moments his perception ability becomes more focused, as well as that of a few other skills. Upon the speaking of the spell, the flaming sphere fizzled and dissipates.

Out of Character: I cast Enhance Ability on myself to gain advantage on Wisdom checks. Even if Lia doesn't give me the pouch, I'll try to perceive threats.

I'll take rear for placement.

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