Dungeons and Dragons Donkey 3.5 PBP RPG

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Donkey

Donkey

Medium Animal

Hit Dice:

2d8+2 (11 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

13 (+1 Dex, +2 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+1/+1

Attack:

Bite +1 melee (1d2)

Full Attack:

Bite +1 melee (1d2)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Low-light vision, scent

Saves:

Fort +4, Ref +4, Will +0

Abilities:

Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4

Skills:

Balance +3, Listen +3, Spot +2

Feats:

Endurance

Environment:

Temperate deserts

Organization:

Solitary

Challenge Rating:

1/6

Advancement:

-

Level Adjustment:

-

These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.

Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; and a heavy load, 101-150 pounds. A donkey can drag 750 pounds.

Combat

A donkey bites only when it has no way to escape.

Skills: Donkeys have a +2 racial bonus on Balance checks.


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"I would rather us continue as well without confronting them, but we may not have a choice if we wish to take the fastest route," Geoffroy offers, in agreement but the dwarves were kind of in their way when it came to taking the fastest route out of the Undermountain which was the issue they faced.

Out of Character: That is, unless I am mistaken.

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