Dungeons and Dragons Bat 3.5 PBP RPG

Mon, 24th July, 2017 - 10:34 pm GMT
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Bat

Bat

Diminutive Animal

Hit Dice:

1/4 d8 (1 hp)

Initiative:

+2

Speed:

5 ft (1 square), fly 40 ft. (good)

Armor Class:

16 (+4 size, +2 Dex), touch 16, flat-footed 14

Base Attack/Grapple:

+0/-17

Attack:

-

Full Attack:

-

Space/Reach:

1 ft./0 ft.

Special Attacks:

-

Special Qualities:

Blindsense 20 ft., low-light vision

Saves:

Fort +2, Ref +4, Will +2

Abilities:

Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4

Skills:

Hide +14, Listen +8*, Move Silently +6, Spot +8*

Feats:

Alertness

Environment:

Temperate deserts

Organization:

Colony (10-40) or crowd (10-50)

Challenge Rating:

1/10

Advancement:

-

Level Adjustment:

-

Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.

Combat

Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.

Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.


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Latest RPG Post

Fay listens to the back and forth going on and realizes they are going to go forward past the wall. He quaffs the potion Lia gives him. Meanwhile, he sees Cratol looking through the dead Dwarves and realizes he may need help to get through them all before they leave. He starts searching them as well.

When they start moving Fay moves up front to scout with Jack. He looks at him, moves close, and says earnestly for no ears but Jacks, "I think ye are better than me at this, although I have some small experience from me past. So, ye lead and I will do what ye do."

Out of Character: I think I did the healing potion correctly. It's my first time using one in 5e.

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NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


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