Dungeons and Dragons Badger 3.5 PBP RPG

Fri, 21st July, 2017 - 10:44 am GMT
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Badger

Badger

Small Animal

Hit Dice:

1d8+2 (6 hp)

Initiative:

+3

Speed:

30 ft. (6 squares), burrow 10 ft.

Armor Class:

15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12

Base Attack/Grapple:

+0/-5

Attack:

Claw +4 melee (1d2-1)

Full Attack:

2 claws +4 melee (1d2-1) and bite -1 melee (1d3-1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Rage

Special Qualities:

Low-light vision, scent

Saves:

Fort +4, Ref +5, Will +1

Abilities:

Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6

Skills:

Escape Artist +7, Listen +3, Spot +3

Feats:

Track B, Weapon Finesse

Environment:

Temperate forests

Organization:

Solitary, pair, or cete (3-5)

Challenge Rating:

1/2

Advancement:

2 HD (Small)

Level Adjustment:

-

The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.

Combat

Badgers attack with their sharp claws and teeth.

Rage (Ex): A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: A badger has a +4 racial bonus on Escape Artist checks.


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That's the tricky part Robert. It's the next attack roll vs the creature you hit, not necessarily your next attack. If one of the front line guys strikes at the same creature you hit before you strike again they will get the benefit. It's still very beneficial but it may not apply to Oswald specifically.

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Dungeons and Dragons Badger - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2017
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