Dungeons and Dragons Stirge 3.5 PBP RPG

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Stirge

Stirge

Tiny Magical Beast

Hit Dice:

1d10 (5 hp)

Initiative:

+4

Speed:

10 ft (2 squares), fly 40 ft. (average)

Armor Class:

16 (+2 size, +4 Dex), touch 16, flat-footed 12

Base Attack/Grapple:

+1/-11 (+1 when attached)

Attack:

Touch +7 melee (attach)

Full Attack:

Touch +7 melee (attach)

Space/Reach:

2-1/2 ft./0 ft.

Special Attacks:

Attach, blood drain

Special Qualities:

Darkvision 60 ft., low-light vision

Saves:

Fort +2, Ref +6, Will +1

Abilities:

Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6

Skills:

Hide +14, Listen +4, Spot +4

Feats:

Alertness, Weapon Finesse B

Environment:

Warm marshes

Organization:

Colony (2-4), flock (5-8), or storm (9-14)

Challenge Rating:

1/2

Treasure:

None

Alignment:

Always neutral

Advancement:

-

Level Adjustment:

-

A stirge's coloration ranges from rust-red to reddish-brown, with a dirty yellow underside. The proboscis is pink at the tip, fading to gray at its base.

A stirge's body is about 1 foot long, with a wingspan of about 2 feet. It weighs about 1 pound.

Combat

A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.

Attach (Ex): If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent's body. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity. Stirges have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).

An attached stirge can be struck with a weapon or grappled itself. To remove an attached stirge through grappling, the opponent must achieve a pin against the stirge.

Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge's appetite has been sated, the stirge detaches and seeks a new target.


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Latest RPG Post

"Fay, you don't want to be out there when they… Yep, when they do that"

Several of the grey dwarves following the scouts are growing, towering over the others and wielding axes suited to felling giants.

"You are right about one thing though, back up the front line a little, so more of us can engage them as they come in."

Before he moves back, Silas points his weapon, and a ball of fire arcs from it to land in the center of the charging pack of duergar. There is a hollow thump, and then the room is lit up as a massive fireball envelops most of the enemy, flinging them about. Several do not get back up, but most do, and the charge resumes.

Out of Character: Those of you with attack options with a range of more than 60 feet or so, you'll be able to get one shot off in the round before they can close in. Lia's first shot with the Lightning bolt wand will have to wait for round 2, but she could cast/shoot something else right now. There's now space for anyone who wishes to be on the front line.

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