Dungeons and Dragons Ogre Mage 3.5 PBP RPG

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Ogre Mage

Ogre Mage

Large Giant

Hit Dice:

5d8+15 (37 hp)

Initiative:

+4

Speed:

40 ft. (8 squares), fly 40 ft. (good)

Armor Class:

18 (-1 size, +5 natural, +4 chain shirt), touch 9, flat-footed 18

Base Attack/Grapple:

+3/+12

Attack:

Greatsword +7 melee (3d6+7/19-20) or longbow +2 ranged (2d6/x3)

Full Attack:

Greatsword +7 melee (3d6+7/19-20) or longbow +2 ranged (2d6/x3)

Space/Reach:

10 ft./10 ft.

Special Attacks:

Spell-like abilities

Special Qualities:

Darkvision 90 ft., low-light vision, regeneration 5, spell resistance 19

Saves:

Fort +7, Ref +1, Will +3

Abilities:

Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17

Skills:

Concentration +11, Listen +10, Spellcraft +10, Spot +10

Feats:

Combat Expertise, Improved Initiative

Environment:

Cold hills

Organization:

Solitary, pair, or troupe (1-2 plus 2-4 ogres)

Challenge Rating:

8

Treasure:

Double standard

Alignment:

Usually lawful evil

Advancement:

By character class

Level Adjustment:

+7

The ogre mage is a more intelligent and dangerous variety of its mundane cousin.

An ogre mage stands about 10 feet tall and weighs up to 700 pounds. Its skin varies in color from light green to light blue, and its hair is black or very dark brown. Ogre mages favor loose, comfortable clothing and lightweight armor.

Ogre mages speak Giant and Common.

Combat

Ogre mages rely on their spell-like abilities, resorting to physical combat only when necessary. When faced with obviously superior forces, they prefer to retreat using gaseous form rather than fight a losing battle.

Spell-Like Abilities: At will-darkness, invisibility; 1/day- charm person (DC 14), cone of cold (DC 18), gaseous form, polymorph, sleep (DC 14). Caster level 9th. The save DCs are Charisma-based.

Flight (Su): An ogre mage can cease or resume flight as a free action. While using gaseous form it can fly at its normal speed and has perfect maneuverability.

Regeneration (Ex): Fire and acid deal normal damage to an ogre mage.

An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. An ogre mage cannot regrow lost body parts.

Ogre Mages as Characters

Ogre mage characters possess the following racial traits.


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Out of Character: : Since she has the first round open still Lia will cast Bless on Velon, Poljen and Fay.

Daishain, please don't forget that Mari has the sword of warning which gives her advantage on initiative. She will be striking to make use of sneak attack. Mari will try not to expose herself to a return attack.

In Character: : Mari looks at the duergar with alarm. She draws both short swords and gets in a position slightly behind the front line. She will wait until one of the front line fighters on one of the far ends is engaged then strike with both short swords at the currently engaged duergar.

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