Dungeons and Dragons Mimic 3.5 PBP RPG

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Mimic

Mimic

Large Aberration (Shapechanger)

Hit Dice:

7d8+21 (52 hp)

Initiative:

+1

Speed:

10 ft. (2 squares)

Armor Class:

15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 15

Base Attack/Grapple:

+5/+13

Attack:

Slam +9 melee (1d8+4)

Full Attack:

2 slams +9 melee (1d8+4)

Space/Reach:

10 ft./10 ft.

Special Attacks:

Adhesive, crush

Special Qualities:

Darkvision 60 ft., immunity to acid, mimic shape

Saves:

Fort +5, Ref +5, Will +6

Abilities:

Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10

Skills:

Climb +9, Disguise +13, Listen +8, Spot +8

Feats:

Alertness, Lightning Reflexes, Weapon Focus (slam)

Environment:

Underground

Organization:

Solitary

Challenge Rating:

4

Treasure:

1/10th coins; 50% goods; 50% items

Alignment:

Usually neutral

Advancement:

8-10 HD (Large); 11-21 HD (Huge)

Level Adjustment:

-

A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.

Mimics speak Common.

Combat

A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.

Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.

A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.

Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.

Crush (Ex): A mimic deals 1d8+4 points of damage with a successful grapple check.

Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic's Disguise check. Of course, by this time it is generally far too late.

Skills: A mimic has a +8 racial bonus on Disguise checks.


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Lia whispers back to Fay, " Ionneg, I'm okay. I took a little damage from the link but nothing too much. It caught me off guard. I'm trying to save my spells for what is coming next. " She pulls her bag of holding off of her bag and rummages through it. Smiling she hands a reddish potion to Fay. " This is what you need Ionneg. Take this and you should be fine. "

She looks to the others. " I feel that we should press ahead now. We have them on the run. It is as Silas said. If we are going this way then we must go immediately. Otherwise we give them time to regroup and prepare defenses against us. What do you think, Geoffroy?"

Out of Character: : Ash, Lia has most of her spell slots left. We have plenty of healing available from the clerics and paiadin. I'm confident that we can push through. Going another way exposes us to unknown dangers. As long as we keep things well lit they will have a hard time doing much damage to us.

Ninja, she handed Fay a potion of healing.

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