Dungeons and Dragons Lizardfolk 3.5 PBP RPG

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Lizardfolk

Lizardfolk

Medium Humanoid (Reptilian)

Hit Dice:

2d8+2 (11 hp)

Initiative:

+0

Speed:

30 ft. (6 squares)

Armor Class:

15 (+5 natural) or 17 (+5 natural, +2 heavy shield), touch 10, flat-footed 15 or 17

Base Attack/Grapple:

+1/+2

Attack:

Claw +2 melee (1d4+1) or club +2 melee (1d6+1) or javelin +1 ranged (1d6+1)

Full Attack:

2 claws +2 melee (1d4+1) and bite +0 melee (1d4); or club +2 melee (1d6+1) and bite +0 melee (1d4); or javelin +1 ranged (1d6+1)

Special Attacks:

-

Special Qualities:

Hold breath

Space/Reach:

5 ft./5 ft.

Saves:

Fort +1, Ref +3, Will +0

Abilities:

Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10

Skills:

Balance +4, Jump +5, Swim +2

Feats:

Multiattack

Environment:

Temperate marshes

Organization:

Gang (2-3), band (6-10 plus 50% noncombatants plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)

Challenge Rating:

1

Treasure:

50% coins; 50% goods; 50% items

Alignment:

Usually neutral

Advancement:

By character class

Level Adjustment:

+1

A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. Its tail is used for balance and is 3 to 4 feet long. A lizardfolk can weigh from 200 to 250 pounds.

Lizardfolk speak Draconic.

Combat

Lizardfolk fight as unorganized individuals. They prefer frontal assaults and massed rushes, sometimes trying to force foes into the water, where the lizardfolk have an advantage. If outnumbered or if their territory is being invaded, they set snares, plan ambushes, and make raids to hinder enemy supplies. Advanced tribes use more sophisticated tactics and have better traps and ambushes.

Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.

Skills: Because of their tails, lizardfolk have a +4 racial bonus on Jump, Swim, and Balance checks. The skill modifiers given in the statistics block include a -2 armor check penalty (-4 on Swim checks) for carrying a heavy shield.

Lizardfolk as Characters

Lizardfolk characters possess the following racial traits.

  • +2 Strength, +2 Constitution, -2 Intelligence.

  • Medium size.

-A lizardfolk's base land speed is 30 feet.


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Latest RPG Post

Lia whispers back to Fay, " Ionneg, I'm okay. I took a little damage from the link but nothing too much. It caught me off guard. I'm trying to save my spells for what is coming next. " She pulls her bag of holding off of her bag and rummages through it. Smiling she hands a reddish potion to Fay. " This is what you need Ionneg. Take this and you should be fine. "

She looks to the others. " I feel that we should press ahead now. We have them on the run. It is as Silas said. If we are going this way then we must go immediately. Otherwise we give them time to regroup and prepare defenses against us. What do you think, Geoffroy?"

Out of Character: : Ash, Lia has most of her spell slots left. We have plenty of healing available from the clerics and paiadin. I'm confident that we can push through. Going another way exposes us to unknown dangers. As long as we keep things well lit they will have a hard time doing much damage to us.

Ninja, she handed Fay a potion of healing.

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