Dungeons and Dragons Hippogriff 3.5 PBP RPG

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Hippogriff

Hippogriff

Large Magical Beast

Hit Dice:

3d10+9 (25 hp)

Initiative:

+2

Speed:

50 ft. (10 squares), fly 100 ft. (average)

Armor Class:

15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13

Base Attack/Grapple:

+3/+11

Attack:

Claw +6 melee (1d4+4)

Full Attack:

2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)

Space/Reach:

10 ft./5 ft.

Special Attacks:

-

Special Qualities:

Darkvision 60 ft., low-light vision, scent

Saves:

Fort +6, Ref +5, Will +2

Abilities:

Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8

Skills:

Listen +4, Spot +8

Feats:

Dodge, Wingover

Environment:

Temperate hills

Organization:

Solitary, pair, or flight (7-12)

Challenge Rating:

2

Treasure:

None

Alignment:

Always neutral

Advancement:

4-6 HD (Large); 7-9 HD (Huge)

Level Adjustment:

-

Hippogriffs are aggressive flying creatures that combine features of horses and giant eagles. Voracious omnivores, hippogriffs will hunt humanoids as readily as any other meal. A typical hippogriff is 9 feet long, has a wingspan of 20 feet, and weighs 1,000 pounds.

Combat

Hippogriffs dive at their prey and strike with their clawed forelegs. When they cannot dive, they slash with claws and beak. Mated pairs and flights of these creatures attack in concert, diving repeatedly to drive away or kill intruders. Hippogriffs fight to the death to defend their nests and their hatchlings, which are prized as aerial mounts and fetch a handsome price in many civilized areas.

Skills: Hippogriffs have a +4 racial bonus on Spot checks.

Training A Hippogriff

A hippogriff requires training before it can bear a rider in combat.

Training a hippogriff requires six weeks of work and a DC 25 Handle Animal check. Riding a hippogriff requires an exotic saddle. A hippogriff can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Hippogriff eggs are worth 2,000 gp apiece on the open market, while young are worth 3,000 gp each. Professional trainers charge 1,000 gp to rear or train a hippogriff.

Carrying Capacity: A light load for a hippogriff is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.


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Shuth gets on the horn and tells everyone what he has found. He also adds, "If we can keep it on the defense we can over come it and maybe kill it or weaken it enough to get it off of us. The fact that it is growing is not good. We need a way to also block our brain waves getting to it. If it does not sense our brain waves maybe it will go elsewhere."

Shuth continues to test ways of possibly blocking signals to it or other wise causing it to stop growing or even kill it.

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