Dungeons and Dragons Grimlock 3.5 PBP RPG

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Grimlock

Grimlock

Medium Monstrous Humanoid

Hit Dice:

2d8+2 (11 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

15 (+1 Dex, +4 natural), touch 11, flat-footed 14

Base Attack/Grapple:

+2/+4

Attack:

Battleaxe +4 melee (1d8+3/3)

Full Attack:

Battleaxe +4 melee (1d8+3/3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Blindsight 40 ft., immunities, scent

Saves:

Fort +1, Ref +4, Will +2

Abilities:

Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6

Skills:

Climb +4, Hide +3*, Listen +5, Spot +3

Feats:

Alertness, Track B

Environment:

Underground

Organization:

Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults).

Challenge Rating:

1

Treasure:

Standard coins; standard goods (gems only); standard items

Alignment:

Often neutral evil

Advancement:

By character class

Level Adjustment:

+2

Combat

Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone battleaxes.

Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.

Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock's sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.

Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Skills: *A grimlock's dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.

Grimlocks as Characters

Grimlock characters possess the following racial traits.

  • +4 Strength, +2 Dexterity, +2 Constitution, -2 Wisdom, -4 Charisma.

  • Medium size.

-A grimlock's base land speed is 30 feet.


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"As you wish, be prepared, and stand back a bit, the heat from this trick is considerable." Silas causes his greatsword to disappear again, and shifts his left hand into that of a golden dragon. He utters a few words and the clawtips start glowing. Scraping them along the face of the stone wall, the rock starts melting. Flowing away from his paw, the hot molten rock resolidifies along the face of the tunnel, and out of your way, cooling much more rapidly than would be natural. Within a few moments, the heat near the wall is bearable again.

A few wisps of smoke rising from his clothes, Silas returns his hand to normal steps through the hole he made carefully. Around a dozen dead dwarves lie about, including the one Fay had trapped in red hot armor, and you can hear their companions retreating down the tunnel ahead.

In the brief time he had to search, Cratol found a purse with about 51 gold worth of assorted coins, an intriguing small mithral casket with a lock, and a bottle of what looks to be high proof alcohol of some kind. If he wishes to bother with such things, there are also a good number of duergar crafted weapons that can be snatched up freely.

Out of Character: Note, this would be the first real evidence anyone but Velon has seen that Silas isn't just some sorcerer putting you on about his nature, though that isn't entirely conclusive either.

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