This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. The known varieties of true dragons (as opposed to other creatures that have the dragon type) fall into two broad categories: chromatic and metallic. The chromatic dragons are black, blue, green, red, and white; they are all evil and extremely fierce. The metallic dragons are brass, bronze, copper, gold, and silver; they are all good, usually noble, and highly respected by the wise. All true dragons gain more abilities and greater power as they age. (Other creatures that have the dragon type do not.) They range in length from several feet upon hatching to more than 100 feet after attaining the status of great wyrm. The size of a particular dragon varies according to age and variety. A dragon's metabolism operates like a highly efficient furnace and can metabolize even inorganic material. Some dragons have developed a taste for such fare. Although goals and ideals vary among varieties, all dragons are covetous. They like to hoard wealth, collecting mounds of coins and gathering as many gems, jewels, and magic items as possible. Those with large hoards are loath to leave them for long, venturing out of their lairs only to patrol the immediate area or to get food. For dragons, there is no such thing as enough treasure. It's pleasing to look at, and they bask in its radiance. Dragons like to make beds of their hoards, shaping nooks and mounds to fit their bodies. By the time a dragon matures to the age of great wyrm, hundreds of gems and coins may be imbedded in its hide. All dragons speak Draconic. A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies). The table below provides space and reach statistics for dragons of various sizes, plus the natural weapons a dragon of a certain size can employ and the damage those attacks deal. Bite: Bite attacks deal the indicated damage plus the dragon's Strength bonus. A dragon also can use its bite to snatch opponents if it has the Snatch feat. Claw: Claw attacks deal the indicated damage plus 1/2 the dragon's Strength bonus (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat. Claw attacks are secondary attacks, requiring a -5 penalty on the attack roll. (Many dragons choose the Multiattack feat to lessen this penalty to -2). Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus 1/2 the dragon's Strength bonus (round down) and are treated as secondary attacks. Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down) and is treated as a secondary attack. Crush (Ex): This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Tail Sweep (Ex): This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon). Grappling: Dragons do not favor grapple attacks, though their crush attack (and Snatch feat, if they know it) use normal grapple rules. A dragon can always use its breath weapon while grappling, as well as its spells and spell-like or supernatural abilities, provided it succeeds on Concentration checks. Breath Weapon (Su): Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. If a dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the dragon and extends in a direction of the dragon's choice, with an area as noted on the table below. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves to take half damage; the DC depends on the dragon's age and variety, and is given in each individual entry. Saves against nondamaging breath weapons use the same DC; the kind of saving throw is noted in the variety descriptions. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Breath weapons come in two basic shapes, line and cone, whose areas vary with the dragon's size.
Dragon Breath Weapons |
Dragon Size |
Line* (Length) |
Cone** (Length) |
Tiny |
30 ft. |
15 ft. |
Small |
40 ft. |
20 ft. |
Medium |
60 ft. |
30 ft. |
Large |
80 ft. |
40 ft. |
Huge |
100 ft. |
50 ft. |
Gargantuan |
120 ft. |
60 ft. |
Colossal |
140 ft. |
70 ft. |
*A line is always 5 feet high and 5 feet wide. |
**A cone is as high and wide as its length. |
Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet x the dragon's age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dragon's HD + dragon's Cha modifier) remains immune to that dragon's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its variety description, gaining bonus spells for a high Charisma score. Some dragons can also cast spells from the cleric list or cleric domain lists as arcane spells. Spell-Like Abilities: A dragon's spell-like abilities depend on its age and variety. It gains the abilities indicated for its age plus all previous ones. Its age category or its sorcerer caster level, whichever is higher, is the caster level for these abilities. The save DC is 10 + dragon's Cha modifier + spell level. All spell-like abilities are usable once per day unless otherwise noted. Damage Reduction: Young adult and older dragons have damage reduction. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Immunities (Ex): All dragons have immunity to sleep and paralysis effects. Each variety of dragon has immunity to one or two additional forms of attack no matter what its age, as given in its description. Spell Resistance (Ex): As dragons age, they become more resistant to spells and spell-like abilities, as indicated in the variety descriptions. Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon. Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet. Skills: All dragons have skill points equal to (6 + Int modifier, minimum 1) x (Hit Dice + 3). Most dragons purchase the following skills at the maximum ranks possible: Listen, Search, and Spot. The remaining skill points are generally spent on Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device at a cost of 1 skill point per rank. All these skills are considered class skills for dragons. (Each dragon has other class skills as well, as noted in the variety descriptions.) Feats: All dragons have one feat, plus additional feats based on Hit Dice just like any other creature. Dragons favor Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (claw or bite), Wingover, and any metamagic feat that is available and useful to sorcerers.
Dragon Age Categories |
Category |
Age (Years) |
1 Wyrmling |
0-5 |
2 Very young |
6-15 |
3 Young |
16-25 |
4 Juvenile |
26-50 |
5 Young adult |
51-100 |
6 Adult |
101-200 |
7 Mature adult |
201-400 |
8 Old |
401-600 |
9 Very old |
601-800 |
10 Ancient |
801-1,000 |
11 Wyrm |
1,001-1,200 |
12 Great wyrm |
1,201 or more |
Dragon Space/Reach, Attacks, and Damage |
Size |
Space/Reach* |
1 Bite |
2 Claws |
2 Wings |
1 Tail Slap |
1Crush |
1 Tail Sweep |
Tiny |
2-1/2 ft./0 ft. (5 ft. with bite) |
1d4 |
1d3 |
- |
- |
- |
- |
Small |
5 ft./5 ft. |
1d6 |
1d4 |
- |
- |
- |
- |
Medium |
5 ft./5 ft. |
1d8 |
1d6 |
1d4 |
- |
- |
- |
Large |
10 ft./5 ft. (10 ft. with bite) |
2d6 |
1d8 |
1d6 |
1d8 |
- |
- |
Huge |
15 ft./10 ft. (15 ft. with bite) |
2d8 |
2d6 |
1d8 |
2d6 |
2d8 |
- |
Gargantuan |
20 ft./15 ft. (20 ft. with bite) |
4d6 |
2d8 |
2d6 |
2d8 |
4d6 |
2d6 |
Colossal |
30 ft./20 ft. (30 ft. with bite) |
4d8 |
4d6 |
2d8 |
4d6 |
4d8 |
2d8 |
*A dragon's bite attack has reach as if the creature were one size category larger. All other attacks are made with the standard reach for the dragon's size. |
Chromatic and metallic dragons are exceedingly strong flyers and can cover vast distances quickly. A dragon's overland flying speed is a function of its tactical fly speed, as shown on the table below.
Dragon Overland Flying Speeds |
|
----- Dragon's Fly Speed ----- |
|
100 feet |
150 feet |
200 feet |
250 feet |
One Hour |
|
|
|
|
Normal |
15 miles |
20 miles |
30 miles |
40 miles |
Hustle |
24 miles |
40 miles |
60 miles |
80 miles |
One Day |
|
|
|
|
Normal |
120 miles |
160 miles |
240 miles |
320 miles |
Dragons do not tire as quickly as other creatures when moving overland on the ground. If a dragon attempts a hustle or a forced march, check for nonlethal damage once every 2 hours instead of every hour. Dragon Combined Combat Statistics
| Size |
Space/Reach |
1 Bite |
2 Claws |
2 Wings |
1 Tail Slap |
1 Crush |
1 Tail Sweep |
Line |
Cone |
| Tiny |
2-1/2 ft./0 ft. (5 ft. with bite) |
1d4 |
1d3 |
- |
- |
- |
- |
30 ft. |
15 ft. |
| Small |
5 ft./5 ft. |
1d6 |
1d4 |
- |
- |
- |
- |
40 ft. |
20 ft. |
| Medium |
5 ft./5 ft. |
1d8 |
1d6 |
1d4 |
- |
- |
- |
60 ft. |
30 ft. |
| Large |
10 ft./5 ft. (10 ft. with bite) |
2d6 |
1d8 |
1d6 |
1d8 |
- |
- |
80 ft. |
40 ft. |
| Huge |
15 ft./10 ft. (15 ft. with bite) |
2d8 |
2d6 |
1d8 |
2d6 |
2d8 |
2d4* |
100 ft. |
50 ft. |
| Gargantuan |
20 ft./15 ft. (20 ft. with bite) |
4d6 |
2d8 |
2d6 |
2d8 |
4d6 |
2d6 |
120 ft. |
60 ft. |
| Colossal |
30 ft./20 ft. (30 ft. with bite) |
4d8 |
4d6 |
2d8 |
4d6 |
4d8 |
2d8 |
140 ft. |
70 ft. |
| Colossal+ |
30 ft./20 ft. (30 ft. with bite) |
8d6 |
4d8 |
4d6 |
4d8 |
8d6 |
4d6 |
160 ft. |
80 ft. |
| *Applies to Epic dragons only |
Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality. Chromatic dragons form the evil branch of dragonkind. They are aggressive, greedy, vain, and nasty. | Black Dragon, Wyrmling | Black Dragon, Very young | Black Dragon, Young | | Tiny Dragon (Water) | Small Dragon (Water) | Medium Dragon (Water) | Hit Dice: | 4d12+4 (30 hp) | 7d12+7 (52 hp) | 10d12+20 (85 hp) | Initiative: | +0 | +4 | +4 | Speed: | 60 ft., fly 100 ft. (average), swim 60 ft. | 60 ft., fly 100 ft. (average), swim 60 ft. | 60 ft., fly 150 ft. (poor), swim 60 ft. | Armor Class: | 15 (+2 size, +3 natural), touch 12, flat-footed 15 | 17 (+1 size, +6 natural), touch 11, flat-footed 17 | 19 (+9 natural), touch 10, flat-footed 19 | Base Attack/Grapple: | +4/-4 | +7/+4 | +10/+12 | Attack: | Bite +6 (1d4) melee | Bite +9 (1d6+1) melee | Bite +13 (1d8+2) melee | Full Attack: | Bite +6 (1d4) melee, 2 Claws +6 (1d3) melee | Bite +9 (1d6+1) melee, 2 Claws +9 (1d4) melee | Bite +13 (1d8+2) melee, 2 Claws +12 (1d6+1) melee, 2 Wings +12 (1d4+1) melee | Space/Reach: | 2-1/2 ft./0 ft. (5 ft. with bite) | 5 ft./5 ft. | 5 ft./5 ft. | Special Attacks: | Breath weapon (30 ft. line of acid 2d4, DC 13) | Breath weapon (40 ft. line of acid 4d4, DC 14) | Breath weapon (60 ft. line of acid 6d4, DC 17) | Special Qualities: | Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing | Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing | Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing | Saves: | Fort +5, Ref +4, Will +4 | Fort +6, Ref +5, Will +5 | Fort +9, Ref +7, Will +7 | Abilities: | Str 11, Dex 10, Con 13, Int 8, Wis 11, Cha 8 | Str 13, Dex 10, Con 13, Int 8, Wis 11, Cha 8 | Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Skills: | Concentration +3, Diplomacy +0, Escape Artist +1, Hide +9, Intimidate +1, Knowledge (any 1) +2, Listen +9, Move Silently +1, Search +6, Sense Motive +1, Spot +9, Swim +1, Use Magic Device +0 | Concentration +3, Diplomacy +1, Escape Artist +2, Hide +6, Intimidate +1, Knowledge (any 1) +3, Listen +12, Move Silently +1, Search +9, Sense Motive +2, Spot +12, Swim +2, Use Magic Device +1 | Concentration +6, Diplomacy +3, Escape Artist +3, Hide +3, Intimidate +4, Knowledge (any 1) +10, Listen +15, Move Silently +3, Search +13, Sense Motive +3, Spot +15, Swim +5, Use Magic Device +3 | Feats: | Alertness, Hover | Alertness, Hover, Improved Initiative | Alertness, Hover, Improved Initiative, Weapon Focus (bite) | Environment: | Warm marshes | Warm marshes | Warm marshes | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Challenge Rating: | 3 | 4 | 5 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil | Advancement: | 5-6 HD (Tiny) | 8-9 HD (Small) | 11-12 HD (Medium) | Level Adjustment: | +3 | +3 | +3 |
| Black Dragon, Juvenile | Black Dragon, Young adult | Black Dragon, Adult | | Medium Dragon (Water) | Large Dragon (Water) | Large Dragon (Water) | Hit Dice: | 13d12+26 (110 hp) | 16d12+48 (152 hp) | 19d12+76 (199 hp) | Initiative: | +4 | +4 | +4 | Speed: | 60 ft., fly 150 ft. (poor), swim 60 ft. | 60 ft., fly 150 ft. (poor), swim 60 ft. | 60 ft., fly 150 ft. (poor), swim 60 ft. | Armor Class: | 22 (+12 natural), touch 10, flat-footed 22 | 24 (-1 size, +15 natural), touch 9, flat-footed 24 | 27 (-1 size, +18 natural), touch 9, flat-footed 27 | Base Attack/Grapple: | +13/+16 | +16/+24 | +19/+29 | Attack: | Bite +17 (1d8+3) melee | Bite +20 (2d6+4) melee | Bite +25 (2d6+6) melee | Full Attack: | Bite +17 (1d8+3) melee, 2 Claws +17 (1d6+1) melee, 2 Wings +16 (1d4+1) melee | Bite +20 (2d6+4) melee, 2 Claws +20 (1d8+2) melee, 2 Wings +19 (1d6+2) melee, Tail Slap +19 (1d8+6) melee | Bite +25 (2d6+6) melee, 2 Claws +25 (1d8+3) melee, 2 Wings +24 (1d6+3) melee, Tail Slap +24 (1d8+9) melee | Space/Reach: | 5 ft./5 ft. | 10 ft./5 ft. (10 ft. with bite) | 10 ft./5 ft. (10 ft. with bite) | Special Attacks: | Breath weapon (60 ft. line of acid 8d4, DC 18) | Breath weapon (80 ft. line of acid 10d4, DC 21), frightful presence (DC 19) | Breath weapon (80 ft. line of acid 12d4, DC 23), frightful presence (DC 20) | Special Qualities: | Blindsense 60 ft., darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing | Blindsense 60 ft., damage reduction 5/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 17, spells (caster level 1st), water breathing | Blindsense 60 ft., corrupt water, damage reduction 5/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 18, spells (caster level 3rd), water breathing | Saves: | Fort +10, Ref +8, Will +8 | Fort +13, Ref +10, Will +11 | Fort +15, Ref +11, Will +12 | Abilities: | Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Str 19, Dex 10, Con 17, Int 12, Wis 13, Cha 12 | Str 23, Dex 10, Con 19, Int 12, Wis 13, Cha 12 | Skills: | Concentration +6, Diplomacy +4, Escape Artist +4, Hide +4, Intimidate +4, Knowledge (any 1) +12, Listen +18, Move Silently +4, Search +16, Sense Motive +4, Spot +18, Swim +7, Use Magic Device +4 | Concentration +10, Diplomacy +7, Escape Artist +6, Hide +2, Intimidate +8, Knowledge (any 1) +20, Listen +22, Move Silently +6, Search +20, Sense Motive +8, Spot +22, Swim +10, Use Magic Device +7 | Concentration +12, Diplomacy +8, Escape Artist +7, Hide +3, Intimidate +9, Knowledge (any 1) +23, Listen +25, Move Silently +7, Search +23, Sense Motive +9, Spot +25, Swim +13, Use Magic Device +8 | Feats: | Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Environment: | Warm marshes | Warm marshes | Warm marshes | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 7 | 9 | 11 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil | Advancement: | 14-15 HD (Medium) | 17-18 HD (Large) | 20-21 HD (Large) | Level Adjustment: | +4 | - | - |
| Black Dragon, Mature adult | Black Dragon, Old | Black Dragon, Very old | | Huge Dragon (Water) | Huge Dragon (Water) | Huge Dragon (Water) | Hit Dice: | 22d12+110 (253 hp) | 25d12+125 (287 hp) | 28d12+168 (350 hp) | Initiative: | +4 | +4 | +4 | Speed: | 60 ft., fly 150 ft. (poor), swim 60 ft. | 60 ft., fly 150 ft. (poor), swim 60 ft. | 60 ft., fly 150 ft. (poor), swim 60 ft. | Armor Class: | 29 (-2 size, +21 natural), touch 8, flat-footed 29 | 32 (-2 size, +24 natural), touch 8, flat-footed 32 | 35 (-2 size, +27 natural), touch 8, flat-footed 35 | Base Attack/Grapple: | +22/+38 | +25/+42 | +28/+46 | Attack: | Bite +29 (2d8+8) melee | Bite +33 (2d8+9) melee | Bite +37 (2d8+10) melee | Full Attack: | Bite +29 (2d8+8) melee, 2 Claws +29 (2d6+4) melee, 2 Wings +28 (1d8+4) melee, Tail Slap +28 (2d6+12) melee | Bite +33 (2d8+9) melee, 2 Claws +33 (2d6+4) melee, 2 Wings +32 (1d8+4) melee, Tail Slap +32 (2d6+13) melee | Bite +37 (2d8+10) melee, 2 Claws +37 (2d6+5) melee, 2 Wings +36 (1d8+5) melee, Tail Slap +36 (2d6+15) melee | Space/Reach: | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | Special Attacks: | Breath weapon (100 ft. line of acid 14d4, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 23) | Breath weapon (100 ft. line of acid 16d4, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 24) | Breath weapon (100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 27) | Special Qualities: | Blindsense 60 ft., corrupt water, damage reduction 10/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), water breathing | Blindsense 60 ft., corrupt water, damage reduction 10/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 22, spells (caster level 7th), water breathing | Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 23, spells (caster level 9th), water breathing | Saves: | Fort +18, Ref +13, Will +15 | Fort +19, Ref +14, Will +16 | Fort +22, Ref +16, Will +19 | Abilities: | Str 27, Dex 10, Con 21, Int 14, Wis 15, Cha 14 | Str 29, Dex 10, Con 21, Int 14, Wis 15, Cha 14 | Str 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16 | Skills: | Concentration +16, Diplomacy +13, Escape Artist +11, Hide +2, Intimidate +13, Knowledge (any 2) +27, Listen +29, Move Silently +10, Search +27, Sense Motive +13, Spot +29, Swim +18, Use Magic Device +13 | Concentration +17, Diplomacy +14, Escape Artist +12, Hide +4, Intimidate +14, Knowledge (any 2) +30, Listen +32, Move Silently +12, Search +30, Sense Motive +14, Spot +32, Swim +21, Use Magic Device +14 | Concentration +22, Diplomacy +19, Escape Artist +16, Hide +8, Intimidate +19, Knowledge (any 2) +34, Listen +36, Move Silently +16, Search +34, Sense Motive +19, Spot +36, Swim +26, Use Magic Device +19 | Feats: | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Warm marshes | Warm marshes | Warm marshes | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 14 | 16 | 18 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil | Advancement: | 23-24 HD (Huge) | 26-27 HD (Huge) | 29-30 HD (Huge) | Level Adjustment: | - | - | - |
| Black Dragon, Ancient | Black Dragon, Wyrm | Black Dragon, Great wyrm | | Huge Dragon (Water) | Gargantuan Dragon (Water) | Gargantuan Dragon (Water) | Hit Dice: | 31d12+186 (387 hp) | 34d12+238 (459 hp) | 37d12+296 (536 hp) | Initiative: | +4 | +4 | +4 | Speed: | 60 ft., fly 150 ft. (poor), swim 60 ft. | 60 ft., fly 200 ft. (clumsy), swim 60 ft. | 60 ft., fly 200 ft. (clumsy), swim 60 ft. | Armor Class: | 38 (-2 size, +30 natural), touch 8, flat-footed 38 | 39 (-4 size, +33 natural), touch 6, flat-footed 39 | 42 (-4 size, +36 natural), touch 6, flat-footed 42 | Base Attack/Grapple: | +31/+50 | +34/+58 | +37/+62 | Attack: | Bite +41 (2d8+11) melee | Bite +43 (4d6+12) melee | Bite +47 (4d6+13) melee | Full Attack: | Bite +41 (2d8+11) melee, 2 Claws +41 (2d6+5) melee, 2 Wings +40 (1d8+5) melee, Tail Slap +40 (2d6+16) melee | Bite +43 (4d6+12) melee, 2 Claws +43 (2d8+6) melee, 2 Wings +42 (2d6+6) melee, Tail Slap +42 (2d8+18) melee | Bite +47 (4d6+13) melee, 2 Claws +47 (2d8+6) melee, 2 Wings +46 (2d6+6) melee, Tail Slap +46 (2d8+19) melee | Space/Reach: | 15 ft./10 ft. (15 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | Special Attacks: | Breath weapon (100 ft. line of acid 20d4, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 28) | Breath weapon (120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 31), tail sweep 2d6+18 (DC 34) | Breath weapon (120 ft. line of acid 24d4, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36) | Special Qualities: | Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 25, spells (caster level 11th), water breathing | Blindsense 60 ft., corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 26, spells (caster level 13th), water breathing | Blindsense 60 ft., charm reptiles, corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 28, spells (caster level 15th), water breathing | Saves: | Fort +23, Ref +17, Will +20 | Fort +26, Ref +19, Will +23 | Fort +28, Ref +20, Will +25 | Abilities: | Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 16 | Str 35, Dex 10, Con 25, Int 18, Wis 19, Cha 18 | Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20 | Skills: | Concentration +24, Diplomacy +21, Escape Artist +18, Hide +9, Intimidate +21, Knowledge (any 2) +37, Listen +39, Move Silently +17, Search +37, Sense Motive +21, Spot +39, Swim +28, Use Magic Device +20 | Concentration +30, Diplomacy +27, Escape Artist +22, Hide +10, Intimidate +27, Knowledge (any 2) +41, Listen +43, Move Silently +22, Search +41, Sense Motive +27, Spot +43, Swim +34, Use Magic Device +26 | Concentration +36, Diplomacy +33, Escape Artist +28, Hide +16, Intimidate +33, Knowledge (any 2) +45, Listen +47, Move Silently +28, Search +45, Sense Motive +33, Spot +47, Swim +41, Use Magic Device +33 | Feats: | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Warm marshes | Warm marshes | Warm marshes | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 19 | 20 | 22 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil | Advancement: | 32-33 HD (Huge) | 35-36 HD (Gargantuan) | 38+ HD (Gargantuan) | Level Adjustment: | - | - | - |
Environment: Warm marshes Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Rating: Wyrmling 3; very young 4; young 5; juvenile 7; young adult 9; adult 11; mature adult 14; old 16; very old 18; ancient 19; wyrm 20; great wyrm 22 Treasure: Triple standard Alignment: Always chaotic evil Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD Level Adjustment: Wyrmling +3; very young +3; young +3; juvenile +4; others -
Age |
Size |
Hit Dice (hp) |
Str |
Dex |
Con |
Int |
Wis |
Cha |
Base Attack/
Grapple | Attack |
Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
Wyrmling |
T |
4d12+4 (30) |
11 |
10 |
13 |
8 |
11 |
8 |
+4/-4 |
+6 |
+5 |
+4 |
+4 |
2d4 (13) |
- |
Very young |
S |
7d12+7 (52) |
13 |
10 |
13 |
8 |
11 |
8 |
+7/+4 |
+9 |
+6 |
+5 |
+5 |
4d4 (14) |
- |
Young |
M |
10d12+20 (85) |
15 |
10 |
15 |
10 |
11 |
10 |
+10/+12 |
+12 |
+9 |
+7 |
+7 |
6d4 (17) |
- |
Juvenile |
M |
13d12+26 (110) |
17 |
10 |
15 |
10 |
11 |
10 |
+13/+16 |
+16 |
+10 |
+8 |
+8 |
8d4 (18) |
- |
Young adult |
L |
16d12+48 (152) |
19 |
10 |
17 |
12 |
13 |
12 |
+16/+24 |
+19 |
+13 |
+10 |
+11 |
10d4 (21) |
19 |
Adult |
L |
19d12+76 (199) |
23 |
10 |
19 |
12 |
13 |
12 |
+19/+29 |
+24 |
+15 |
+11 |
+12 |
12d4 (23) |
20 |
Mature adult |
H |
22d12+110 (253) |
27 |
10 |
21 |
14 |
15 |
14 |
+22/+38 |
+28 |
+18 |
+13 |
+15 |
14d4 (26) |
23 |
Old |
H |
25d12+125 (287) |
29 |
10 |
21 |
14 |
15 |
14 |
+25/+42 |
+32 |
+19 |
+14 |
+16 |
16d4 (27) |
24 |
Very old |
H |
28d12+168 (350) |
31 |
10 |
23 |
16 |
17 |
16 |
+28/+46 |
+36 |
+22 |
+16 |
+19 |
18d4 (30) |
27 |
Ancient |
H |
31d12+186 (387) |
33 |
10 |
23 |
16 |
17 |
16 |
+31/+50 |
+40 |
+23 |
+17 |
+20 |
20d4 (31) |
28 |
Wyrm |
G |
34d12+238 (459) |
35 |
10 |
25 |
18 |
19 |
18 |
+34/+58 |
+42 |
+26 |
+19 |
+23 |
22d4 (34) |
31 |
Great wyrm |
G |
37d12+296 (536) |
37 |
10 |
27 |
20 |
21 |
20 |
+37/+62 |
+46 |
+28 |
+20 |
+25 |
24d4 (36) |
33 |
Black Dragon Abilities by Age
Age |
Speed |
Initiative |
AC |
Special Abilities |
Caster Level |
SR |
Wyrmling |
60 ft., fly 100 ft. (average), swim 60 ft. |
+0 |
15 (+2 size, +3 natural), touch 12, flat-footed 15 |
Immunity to acid, water breathing |
- |
- |
Very young |
60 ft., fly 100 ft. (average), swim 60 ft. |
+0 |
17 (+1 size, +6 natural), touch 11, flat-footed 17 |
|
- |
- |
Young |
60 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
19 (+9 natural), touch 10, flat-footed 19 |
|
- |
- |
Juvenile |
60 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
22 (+12 natural), touch 10, flat-footed 22 |
Darkness |
- |
- |
Young adult |
60 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
24 (-1 size, +15 natural), touch 9, flat-footed 24 |
Damage reduction 5/magic |
1st |
17 |
Adult |
60 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
27 (-1 size, +18 natural), touch 9, flat-footed 27 |
Corrupt water |
3rd |
18 |
Mature adult |
60 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
29 (-2 size, +21 natural), touch 8, flat-footed 29 |
Damage reduction 10/magic |
5th |
21 |
Old |
60 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
32 (-2 size, +24 natural), touch 8, flat-footed 32 |
Plant growth |
7th |
22 |
Very old |
60 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
35 (-2 size, +27 natural), touch 8, flat-footed 35 |
Damage reduction 15/magic |
9th |
23 |
Ancient |
60 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
38 (-2 size, +30 natural), touch 8, flat-footed 38 |
Insect plague |
11th |
25 |
Wyrm |
60 ft., fly 200 ft. (clumsy), swim 60 ft. |
+0 |
39 (-4 size, +33 natural), touch 6, flat-footed 39 |
Damage reduction 20/magic |
13th |
26 |
Great wyrm |
60 ft., fly 200 ft. (clumsy), swim 60 ft. |
+0 |
42 (-4 size, +36 natural), touch 6, flat-footed 42 |
Charm reptiles |
15th |
28 |
Black dragon are sometimes known as skull dragons because of their skeletal faces. Adding to the skeletal impression is the gradual deterioration of the hide around the base of the horn and the cheekbones. This deterioration increases with age and does not harm the dragon. On hatching, a black dragon's scales are thin, small, and glossy. As the dragon ages, they become larger, thicker, and duller, helping it camouflage itself in swamps and marshes. Black dragons are especially fond of coins. Older dragons sometimes capture and question humanoids about stockpiles of gold, silver, and platinum coins before killing them. Black dragons prefer to ambush their targets, using their surroundings as cover. When fighting in heavily forested swamps and marshes, they try to stay in the water or on the ground; trees and leafy canopies limit their aerial maneuverability. When outmatched, a black dragon attempts to fly out of sight, so as not to leave tracks, and hide in a deep pond or bog. Breath Weapon (Su): A black dragon has one type of breath weapon, a line of acid. Water Breathing (Ex): A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. Corrupt Water (Sp): Once per day an adult or older black dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon's frightful presence. Charm Reptiles (Sp): A great wyrm black dragon can use this ability three times per day. It works as a mass charm spell that affects only reptilian animals. The dragon can communicate with any charmed reptiles as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell. Other Spell-Like Abilities: 3/day-darkness (juvenile or older; radius 10 feet per age category), insect plague (ancient or older); 1/day-plant growth (old or older). | Blue Dragon, Wyrmling | Blue Dragon, Very young | Blue Dragon, Young | | Small Dragon (Earth) | Medium Dragon (Earth) | Medium Dragon (Earth) | Hit Dice: | 6d12+6 (45 hp) | 9d12+18 (76 hp) | 12d12+24 (102 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., burrow 20 ft., fly 100 ft. (average) | 40 ft., burrow 20 ft., fly 150 ft. (poor) | 40 ft., burrow 20 ft., fly 150 ft. (poor) | Armor Class: | 16 (+1 size, +5 natural), touch 11, flat-footed 16 | 18 (+8 natural), touch 10, flat-footed 18 | 21 (+11 natural), touch 10, flat-footed 21 | Base Attack/Grapple: | +6/+3 | +9/+11 | +12/+15 | Attack: | Bite +8 (1d6+1) melee | Bite +12 (1d8+2) melee | Bite +16 (1d8+3) melee | Full Attack: | Bite +8 (1d6+1) melee, 2 Claws +8 (1d4) melee | Bite +12 (1d8+2) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee | Bite +16 (1d8+3) melee, 2 Claws +16 (1d6+1) melee, 2 Wings +15 (1d4+1) melee | Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | Special Attacks: | Breath weapon (40 ft. line of lightning 2d8, DC 14) | Breath weapon (60 ft. line of lightning 4d8, DC 16) | Breath weapon (60 ft. line of lightning 6d8, DC 18) | Special Qualities: | Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses | Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses | Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses | Saves: | Fort +6, Ref +5, Will +5 | Fort +8, Ref +6, Will +6 | Fort +10, Ref +8, Will +9 | Abilities: | Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10 | Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12 | Skills: | Bluff +2, Concentration +4, Diplomacy +2, Escape Artist +2, Hide +6, Intimidate +3, Knowledge (any 1) +7, Listen +11, Search +9, Sense Motive +2, Spellcraft +2, Spot +11, Use Magic Device +2 | Bluff +3, Concentration +5, Diplomacy +3, Escape Artist +3, Hide +3, Intimidate +3, Knowledge (any 1) +9, Listen +14, Search +12, Sense Motive +3, Spellcraft +3, Spot +14, Use Magic Device +3 | Bluff +6, Concentration +7, Diplomacy +6, Escape Artist +5, Hide +5, Intimidate +6, Knowledge (any 1) +16, Listen +18, Search +16, Sense Motive +6, Spellcraft +6, Spot +18, Use Magic Device +6 | Feats: | Alertness, Hover, Improved Initiative | Alertness, Hover, Improved Initiative, Weapon Focus (bite) | Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw) | Environment: | Temperate deserts | Temperate deserts | Temperate deserts | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Challenge Rating: | 3 | 4 | 6 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always lawful evil | Always lawful evil | Always lawful evil | Advancement: | 7-8 HD (Small) | 10-11 HD (Medium) | 13-14 HD (Medium) | Level Adjustment: | +4 | +4 | +5 |
| Blue Dragon, Juvenile | Blue Dragon, Young adult | Blue Dragon, Adult | | Large Dragon (Earth) | Large Dragon (Earth) | Huge Dragon (Earth) | Hit Dice: | 15d12+45 (142 hp) | 18d12+72 (189 hp) | 21d12+105 (241 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., burrow 20 ft., fly 150 ft. (poor) | 40 ft., burrow 20 ft., fly 150 ft. (poor) | 40 ft., burrow 20 ft., fly 150 ft. (poor) | Armor Class: | 23 (-1 size, +14 natural), touch 9, flat-footed 23 | 26 (-1 size, +17 natural), touch 9, flat-footed 26 | 28 (-2 size, +20 natural), touch 8, flat-footed 28 | Base Attack/Grapple: | +15/+23 | +18/+28 | +21/+37 | Attack: | Bite +19 (2d6+4) melee | Bite +24 (2d6+6) melee | Bite +28 (2d8+8) melee | Full Attack: | Bite +19 (2d6+4) melee, 2 Claws +19 (1d8+2) melee, 2 Wings +18 (1d6+2) melee, Tail Slap +18 (1d8+6) melee | Bite +24 (2d6+6) melee, 2 Claws +24 (1d8+3) melee, 2 Wings +23 (1d6+3) melee, Tail Slap +23 (1d8+9) melee | Bite +28 (2d8+8) melee, 2 Claws +28 (2d6+4) melee, 2 Wings +27 (1d8+4) melee, Tail Slap +27 (2d6+12) melee | Space/Reach: | 10 ft./5 ft. (10 ft. with bite) | 10 ft./5 ft. (10 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | Special Attacks: | Breath weapon (80 ft. line of lightning 8d8, DC 20) | Breath weapon (80 ft. line of lightning 10d8, DC 23), frightful presence (DC 21) | Breath weapon (100 ft. line of lightning 12d8, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23) | Special Qualities: | Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spells (caster level 1st) | Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 19, spells (caster level 3rd) | Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 21, spells (caster level 5th), ventriloquism | Saves: | Fort +12, Ref +9, Will +11 | Fort +15, Ref +11, Will +13 | Fort +17, Ref +12, Will +15 | Abilities: | Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14 | Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14 | Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16 | Skills: | Bluff +10, Concentration +11, Diplomacy +10, Escape Artist +8, Hide +3, Intimidate +10, Knowledge (any 2) +20, Listen +22, Search +20, Sense Motive +10, Spellcraft +9, Spot +22, Use Magic Device +10 | Bluff +11, Concentration +13, Diplomacy +11, Escape Artist +9, Hide +5, Intimidate +11, Knowledge (any 2) +23, Listen +25, Search +23, Sense Motive +11, Spellcraft +11, Spot +25, Use Magic Device +11 | Bluff +15, Concentration +18, Diplomacy +16, Escape Artist +12, Hide +4, Intimidate +16, Knowledge (any 2) +27, Listen +29, Search +27, Sense Motive +16, Spellcraft +15, Spot +29, Use Magic Device +15 | Feats: | Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Environment: | Temperate deserts | Temperate deserts | Temperate deserts | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 8 | 11 | 14 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always lawful evil | Always lawful evil | Always lawful evil | Advancement: | 16-17 HD (Large) | 19-20 HD (Large) | 22-23 HD (Huge) | Level Adjustment: | - | - | - |
| Blue Dragon, Mature adult | Blue Dragon, Old | Blue Dragon, Very old | | Huge Dragon (Earth) | Huge Dragon (Earth) | Huge Dragon (Earth) | Hit Dice: | 24d12+120 (276 hp) | 27d12+162 (337 hp) | 30d12+180 (375 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., burrow 20 ft., fly 150 ft. (poor) | 40 ft., burrow 20 ft., fly 150 ft. (poor) | 40 ft., burrow 20 ft., fly 150 ft. (poor) | Armor Class: | 31 (-2 size, +23 natural), touch 8, flat-footed 31 | 34 (-2 size, +26 natural), touch 8, flat-footed 34 | 37 (-2 size, +29 natural), touch 8, flat-footed 37 | Base Attack/Grapple: | +24/+41 | +27/+45 | +30/+49 | Attack: | Bite +32 (2d8+9) melee | Bite +36 (2d8+10) melee | Bite +40 (2d8+11) melee | Full Attack: | Bite +32 (2d8+9) melee, 2 Claws +32 (2d6+4) melee, 2 Wings +31 (1d8+4) melee, Tail Slap +31 (2d6+13) melee | Bite +36 (2d8+10) melee, 2 Claws +36 (2d6+5) melee, 2 Wings +35 (1d8+5) melee, Tail Slap +35 (2d6+15) melee | Bite +40 (2d8+11) melee, 2 Claws +40 (2d6+5) melee, 2 Wings +39 (1d8+5) melee, Tail Slap +39 (2d6+16) melee | Space/Reach: | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | Special Attacks: | Breath weapon (100 ft. line of lightning 14d8, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25) | Breath weapon (100 ft. line of lightning 16d8, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27) | Breath weapon (100 ft. line of lightning 18d8, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29) | Special Qualities: | Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 22, spells (caster level 7th), ventriloquism | Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 24, spells (caster level 9th), ventriloquism | Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 25, spells (caster level 11th), ventriloquism | Saves: | Fort +19, Ref +14, Will +17 | Fort +21, Ref +15, Will +19 | Fort +23, Ref +17, Will +21 | Abilities: | Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16 | Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Skills: | Bluff +17, Concentration +19, Diplomacy +17, Escape Artist +14, Hide +6, Intimidate +17, Knowledge (any 2) +30, Listen +32, Search +30, Sense Motive +17, Spellcraft +17, Spot +32, Use Magic Device +17 | Bluff +22, Concentration +25, Diplomacy +22, Escape Artist +18, Hide +10, Intimidate +23, Knowledge (any 2) +34, Listen +36, Search +34, Sense Motive +22, Spellcraft +22, Spot +36, Use Magic Device +22 | Bluff +24, Concentration +26, Diplomacy +24, Escape Artist +20, Hide +12, Intimidate +24, Knowledge (any 2) +37, Listen +39, Search +37, Sense Motive +24, Spellcraft +24, Spot +39, Use Magic Device +24 | Feats: | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Temperate deserts | Temperate deserts | Temperate deserts | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 16 | 18 | 19 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always lawful evil | Always lawful evil | Always lawful evil | Advancement: | 25-26 HD (Huge) | 28-29 HD (Huge) | 31-32 HD (Huge) | Level Adjustment: | - | - | - |
| Blue Dragon, Ancient | Blue Dragon, Wyrm | Blue Dragon, Great wyrm | | Gargantuan Dragon (Earth) | Gargantuan Dragon (Earth) | Gargantuan Dragon (Earth) | Hit Dice: | 33d12+231 (445 hp) | 36d12+288 (522 hp) | 39d12+312 (565 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., burrow 20 ft., fly 200 ft. (clumsy) | 40 ft., burrow 20 ft., fly 200 ft. (clumsy) | 40 ft., burrow 20 ft., fly 200 ft. (clumsy) | Armor Class: | 38 (-4 size, +32 natural), touch 6, flat-footed 38 | 41 (-4 size, +35 natural), touch 6, flat-footed 41 | 44 (-4 size, +38 natural), touch 6, flat-footed 44 | Base Attack/Grapple: | +33/+57 | +36/+61 | +39/+65 | Attack: | Bite +42 (4d6+12) melee | Bite +46 (4d6+13) melee | Bite +50 (4d6+14) melee | Full Attack: | Bite +42 (4d6+12) melee, 2 Claws +42 (2d8+6) melee, 2 Wings +41 (2d6+6) melee, Tail Slap +41 (2d8+18) melee | Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee | Bite +50 (4d6+14) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+21) melee | Space/Reach: | 20 ft./15 ft. (20 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | Special Attacks: | Breath weapon (120 ft. line of lightning 20d8, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33) | Breath weapon (120 ft. line of lightning 22d8, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36) | Breath weapon (120 ft. line of lightning 24d8, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37) | Special Qualities: | Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 27, spells (caster level 13th), veil, ventriloquism | Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 29, spells (caster level 15th), veil, ventriloquism | Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, mirage arcana, sound imitation, spell resistance 31, spells (caster level 17th), veil, ventriloquism | Saves: | Fort +25, Ref +18, Will +23 | Fort +28, Ref +20, Will +25 | Fort +29, Ref +21, Will +27 | Abilities: | Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20 | Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20 | Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22 | Skills: | Bluff +30, Concentration +33, Diplomacy +30, Escape Artist +25, Hide +13, Intimidate +30, Knowledge (any 2) +41, Listen +43, Search +41, Sense Motive +30, Spellcraft +30, Spot +43, Use Magic Device +30 | Bluff +32, Concentration +36, Diplomacy +32, Escape Artist +27, Hide +15, Intimidate +33, Knowledge (any 2) +44, Listen +46, Search +44, Sense Motive +32, Spellcraft +32, Spot +46, Use Magic Device +32 | Bluff +39, Concentration +42, Diplomacy +39, Escape Artist +33, Hide +21, Intimidate +39, Knowledge (any 2) +48, Listen +50, Search +48, Sense Motive +39, Spellcraft +39, Spot +50, Use Magic Device +39 | Feats: | Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Temperate deserts | Temperate deserts | Temperate deserts | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 21 | 23 | 25 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always lawful evil | Always lawful evil | Always lawful evil | Advancement: | 34-35 HD (Gargantuan) | 37-38 HD (Gargantuan) | 40+ HD (Gargantuan) | Level Adjustment: | - | - | - |
Environment: Temperate deserts Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25 Treasure: Triple standard Alignment: Always lawful evil Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD Level Adjustment: Wyrmling +4; very young +4; young +5; others -
Age |
Size |
Hit Dice (hp) |
Str |
Dex |
Con |
Int |
Wis |
Cha |
Base Attack/
Grapple | Attack |
Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
Wyrmling |
S |
6d12+6 (45) |
13 |
10 |
13 |
10 |
11 |
10 |
+6/+3 |
+8 |
+6 |
+5 |
+5 |
2d8 (14) |
- |
Very young |
M |
9d12+18 (76) |
15 |
10 |
15 |
10 |
11 |
10 |
+9/+11 |
+11 |
+8 |
+6 |
+6 |
4d8 (16) |
- |
Young |
M |
12d12+24 (102) |
17 |
10 |
15 |
12 |
13 |
12 |
+12/+15 |
+15 |
+10 |
+8 |
+9 |
6d8 (18) |
- |
Juvenile |
L |
15d12+45 (142) |
19 |
10 |
17 |
14 |
15 |
14 |
+15/+23 |
+18 |
+12 |
+9 |
+11 |
8d8 (20) |
- |
Young adult |
L |
18d12+72 (189) |
23 |
10 |
19 |
14 |
15 |
14 |
+18/+28 |
+23 |
+15 |
+11 |
+13 |
10d8 (23) |
21 |
Adult |
H |
21d12+105 (241) |
27 |
10 |
21 |
16 |
17 |
16 |
+21/+37 |
+27 |
+17 |
+12 |
+15 |
12d8 (25) |
23 |
Mature adult |
H |
24d12+120 (276) |
29 |
10 |
21 |
16 |
17 |
16 |
+24/+41 |
+31 |
+19 |
+14 |
+17 |
14d8 (27) |
25 |
Old |
H |
27d12+162 (337) |
31 |
10 |
23 |
18 |
19 |
18 |
+27/+45 |
+35 |
+21 |
+15 |
+19 |
16d8 (29) |
27 |
Very old |
H |
30d12+180 (375) |
33 |
10 |
23 |
18 |
19 |
18 |
+30/+49 |
+39 |
+23 |
+17 |
+21 |
18d8 (31) |
29 |
Ancient |
G |
33d12+231 (445) |
35 |
10 |
25 |
20 |
21 |
20 |
+33/+57 |
+41 |
+25 |
+18 |
+23 |
20d8 (33) |
31 |
Wyrm |
G |
36d12+288 (522) |
37 |
10 |
27 |
20 |
21 |
20 |
+36/+61 |
+45 |
+28 |
+20 |
+25 |
22d8 (36) |
33 |
Great wyrm |
G |
39d12+312 (565) |
39 |
10 |
27 |
22 |
23 |
22 |
+39/+65 |
+49 |
+29 |
+21 |
+27 |
24d8 (37) |
35 |
Blue Dragon Abilities by Age
Age |
Speed |
Initiative |
AC |
Special Abilities |
Caster Level |
SR |
Wyrmling |
40 ft., burrow 20 ft., fly 100 ft. (average) |
+0 |
16 (+1 size, +5 natural), touch 11, flat-footed 16 |
Immunity to electricity, create/destroy water |
- |
- |
Very young |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+0 |
18 (+8 natural), touch 10, flat-footed 18 |
|
- |
- |
Young |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+0 |
21 (+11 natural), touch 10, flat-footed 21 |
|
- |
- |
Juvenile |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+0 |
23 (-1 size, +14 natural), touch 9, flat-footed 23 |
Sound imitation |
1st |
- |
Young adult |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+0 |
26 (-1 size, +17 natural), touch 9, flat-footed 26 |
Damage reduction 5/magic |
3rd |
19 |
Adult |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+0 |
28 (-2 size, +20 natural), touch 8, flat-footed 28 |
Ventriloquism |
5th |
21 |
Mature adult |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+0 |
31 (-2 size, +23 natural), touch 8, flat-footed 31 |
Damage reduction 10/magic |
7th |
22 |
Old |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+0 |
34 (-2 size, +26 natural), touch 8, flat-footed 34 |
hallucinatory terrain |
9th |
24 |
Very old |
40 ft., burrow 20 ft., fly 150 ft. (poor) |
+0 |
37 (-2 size, +29 natural), touch 8, flat-footed 37 |
Damage reduction 15/magic |
11th |
25 |
Ancient |
40 ft., burrow 20 ft., fly 200 ft. (clumsy) |
+0 |
38 (-4 size, +32 natural), touch 6, flat-footed 38 |
Veil |
13th |
27 |
Wyrm |
40 ft., burrow 20 ft., fly 200 ft. (clumsy) |
+0 |
41 (-4 size, +35 natural), touch 6, flat-footed 41 |
Damage reduction 20/magic |
15th |
29 |
Great wyrm |
40 ft., burrow 20 ft., fly 200 ft. (clumsy) |
+0 |
44 (-4 size, +38 natural), touch 6, flat-footed 44 |
Mirage arcana |
17th |
31 |
*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells. |
A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed. Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage. Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires. Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly. Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning. Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell. Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse. | Green Dragon, Wyrmling | Green Dragon, Very young | Green Dragon, Young | | Small Dragon (Air) | Medium Dragon (Air) | Medium Dragon (Air) | Hit Dice: | 5d12+5 (37 hp) | 8d12+16 (68 hp) | 11d12+22 (93 hp) | Initiative: | +0 | +4 | +4 | Speed: | 40 ft., fly 100 ft. (average), swim 40 ft | 40 ft., fly 150 ft. (poor), swim 40 ft | 40 ft., fly 150 ft. (poor), swim 40 ft | Armor Class: | 15 (+1 size, +4 natural), touch 11, flat-footed 15 | 17 (+7 natural), touch 10, flat-footed 17 | 20 (+10 natural), touch 10, flat-footed 20 | Base Attack/Grapple: | +5/+2 | +8/+10 | +11/+14 | Attack: | Bite +7 (1d6+1) melee | Bite +10 (1d8+2) melee | Bite +15 (1d8+3) melee | Full Attack: | Bite +7 (1d6+1) melee, 2 Claws +7 (1d4) melee | Bite +10 (1d8+2) melee, 2 Claws +10 (1d6+1) melee, 2 Wings +10 (1d4+1) melee | Bite +15 (1d8+3) melee, 2 Claws +14 (1d6+1) melee, 2 Wings +14 (1d4+1) melee | Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | Special Attacks: | Breath weapon (20 ft. cone of corrosive (acid) gas 2d6, DC 13) | Breath weapon (30 ft. cone of corrosive (acid) gas 4d6, DC 16) | Breath weapon (30 ft. cone of corrosive (acid) gas 6d6, DC 17) | Special Qualities: | Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing | Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing | Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing | Saves: | Fort +5, Ref +4, Will +4 | Fort +8, Ref +6, Will +6 | Fort +9, Ref +7, Will +8 | Abilities: | Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10 | Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12 | Skills: | Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Hide +6, Intimidate +2, Knowledge (any 1) +6, Listen +10, Move Silently +2, Search +8, Sense Motive +2, Spot +10, Use Magic Device +2 | Bluff +3, Concentration +5, Diplomacy +3, Escape Artist +3, Hide +3, Intimidate +3, Knowledge (any 1) +7, Listen +13, Move Silently +2, Search +11, Sense Motive +3, Spot +13, Use Magic Device +3 | Bluff +6, Concentration +7, Diplomacy +6, Escape Artist +5, Hide +4, Intimidate +6, Knowledge (any 1) +14, Listen +17, Move Silently +4, Search +15, Sense Motive +6, Spot +17, Use Magic Device +6 | Feats: | Alertness, Hover | Alertness, Hover, Improved Initiative | Alertness, Hover, Improved Initiative, Weapon Focus (bite) | Environment: | Temperate forests | Temperate forests | Temperate forests | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Challenge Rating: | 3 | 4 | 5 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always lawful evil | Always lawful evil | Always lawful evil | Advancement: | 6-7 HD (Small) | 9-10 HD (Medium) | 12-13 HD (Medium) | Level Adjustment: | +5 | +5 | +5 |
| Green Dragon, Juvenile | Green Dragon, Young adult | Green Dragon, Adult | | Large Dragon (Air) | Large Dragon (Air) | Huge Dragon (Air) | Hit Dice: | 14d12+42 (133 hp) | 17d12+68 (178 hp) | 20d12+100 (230 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., fly 150 ft. (poor), swim 40 ft | 40 ft., fly 150 ft. (poor), swim 40 ft | 40 ft., fly 150 ft. (poor), swim 40 ft | Armor Class: | 22 (-1 size, +13 natural), touch 9, flat-footed 22 | 25 (-1 size, +16 natural), touch 9, flat-footed 25 | 27 (-2 size, +19 natural), touch 8, flat-footed 27 | Base Attack/Grapple: | +14/+22 | +17/+27 | +20/+36 | Attack: | Bite +18 (2d6+4) melee | Bite +23 (2d6+6) melee | Bite +27 (2d8+8) melee | Full Attack: | Bite +18 (2d6+4) melee, 2 Claws +18 (1d8+2) melee, 2 Wings +17 (1d6+2) melee, Tail Slap +17 (1d8+6) melee | Bite +23 (2d6+6) melee, 2 Claws +23 (1d8+3) melee, 2 Wings +22 (1d6+3) melee, Tail Slap +22 (1d8+9) melee | Bite +27 (2d8+8) melee, 2 Claws +27 (2d6+4) melee, 2 Wings +26 (1d8+4) melee, Tail Slap +26 (2d6+12) melee | Space/Reach: | 10 ft./5 ft. (10 ft. with bite) | 10 ft./5 ft. (10 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | Special Attacks: | Breath weapon (40 ft. cone of corrosive (acid) gas 8d6, DC 20) | Breath weapon (40 ft. cone of corrosive (acid) gas 10d6, DC 22), frightful presence (DC 20) | Breath weapon (50 ft. cone of corrosive (acid) gas 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23) | Special Qualities: | Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), water breathing | Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 3rd), water breathing | Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), suggestion, water breathing | Saves: | Fort +12, Ref +9, Will +11 | Fort +14, Ref +10, Will +12 | Fort +17, Ref +12, Will +15 | Abilities: | Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14 | Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14 | Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16 | Skills: | Bluff +9, Concentration +11, Diplomacy +9, Escape Artist +7, Hide +3, Intimidate +10, Knowledge (any 2) +19, Listen +21, Move Silently +7, Search +19, Sense Motive +9, Spot +21, Use Magic Device +9 | Bluff +10, Concentration +13, Diplomacy +11, Escape Artist +9, Hide +4, Intimidate +11, Knowledge (any 2) +22, Listen +24, Move Silently +8, Search +22, Sense Motive +11, Spot +24, Use Magic Device +10 | Bluff +15, Concentration +17, Diplomacy +15, Escape Artist +12, Hide +4, Intimidate +15, Knowledge (any 2) +26, Listen +28, Move Silently +12, Search +26, Sense Motive +15, Spot +28, Use Magic Device +15 | Feats: | Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Environment: | Temperate forests | Temperate forests | Temperate forests | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 8 | 11 | 13 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always lawful evil | Always lawful evil | Always lawful evil | Advancement: | 15-16 HD (Large) | 18-19 HD (Large) | 21-22 HD (Huge) | Level Adjustment: | +6 | - | - |
| Green Dragon, Mature adult | Green Dragon, Old | Green Dragon, Very old | | Huge Dragon (Air) | Huge Dragon (Air) | Huge Dragon (Air) | Hit Dice: | 23d12+115 (264 hp) | 26d12+156 (325 hp) | 29d12+174 (362 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., fly 150 ft. (poor), swim 40 ft | 40 ft., fly 150 ft. (poor), swim 40 ft | 40 ft., fly 150 ft. (poor), swim 40 ft | Armor Class: | 30 (-2 size, +22 natural), touch 8, flat-footed 30 | 33 (-2 size, +25 natural), touch 8, flat-footed 33 | 36 (-2 size, +28 natural), touch 8, flat-footed 36 | Base Attack/Grapple: | +23/+40 | +26/+44 | +29/+48 | Attack: | Bite +31 (2d8+9) melee | Bite +35 (2d8+10) melee | Bite +39 (2d8+11) melee | Full Attack: | Bite +31 (2d8+9) melee, 2 Claws +31 (2d6+4) melee, 2 Wings +30 (1d8+4) melee, Tail Slap +30 (2d6+13) melee | Bite +35 (2d8+10) melee, 2 Claws +35 (2d6+5) melee, 2 Wings +34 (1d8+5) melee, Tail Slap +34 (2d6+15) melee | Bite +39 (2d8+11) melee, 2 Claws +39 (2d6+5) melee, 2 Wings +38 (1d8+5) melee, Tail Slap +38 (2d6+16) melee | Space/Reach: | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | Special Attacks: | Breath weapon (50 ft. cone of corrosive (acid) gas 14d6, DC 26), crush 2d8+13 (DC 26), frightful presence (DC 24) | Breath weapon (50 ft. cone of corrosive (acid) gas 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27) | Breath weapon (50 ft. cone of corrosive (acid) gas 18d6, DC 30), crush 2d8+16 (DC 30), frightful presence (DC 28) | Special Qualities: | Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 22, spells (caster level 7th), suggestion, water breathing | Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 24, spells (caster level 9th), suggestion, water breathing | Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 25, spells (caster level 11th), suggestion, water breathing | Saves: | Fort +18, Ref +13, Will +16 | Fort +21, Ref +15, Will +19 | Fort +22, Ref +16, Will +20 | Abilities: | Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16 | Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Skills: | Bluff +16, Concentration +19, Diplomacy +17, Escape Artist +13, Hide +5, Intimidate +17, Knowledge (any 2) +29, Listen +31, Move Silently +13, Search +29, Sense Motive +17, Spot +31, Use Magic Device +16 | Bluff +21, Concentration +24, Diplomacy +22, Escape Artist +18, Hide +9, Intimidate +22, Knowledge (any 2) +33, Listen +35, Move Silently +17, Search +33, Sense Motive +22, Spot +35, Use Magic Device +22 | Bluff +23, Concentration +26, Diplomacy +24, Escape Artist +19, Hide +11, Intimidate +24, Knowledge (any 2) +36, Listen +38, Move Silently +19, Search +36, Sense Motive +24, Spot +38, Use Magic Device +23 | Feats: | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Temperate forests | Temperate forests | Temperate forests | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 16 | 18 | 19 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always lawful evil | Always lawful evil | Always lawful evil | Advancement: | 24-25 HD (Huge) | 27-28 HD (Huge) | 30-31 HD (Huge) | Level Adjustment: | - | - | - |
| Green Dragon, Ancient | Green Dragon, Wyrm | Green Dragon, Great wyrm | | Gargantuan Dragon (Air) | Gargantuan Dragon (Air) | Gargantuan Dragon (Air) | Hit Dice: | 32d12+224 (432 hp) | 35d12+280 (507 hp) | 38d12+304 (551 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., fly 200 ft. (clumsy), swim 40 ft | 40 ft., fly 200 ft. (clumsy), swim 40 ft | 40 ft., fly 200 ft. (clumsy), swim 40 ft | Armor Class: | 37 (-4 size, +31 natural), touch 6, flat-footed 37 | 40 (-4 size, +34 natural), touch 6, flat-footed 40 | 43 (-4 size, +37 natural), touch 6, flat-footed 43 | Base Attack/Grapple: | +32/+56 | +35/+60 | +38/+64 | Attack: | Bite +41 (4d6+12) melee | Bite +45 (4d6+13) melee | Bite +49 (4d6+14) melee | Full Attack: | Bite +41 (4d6+12) melee, 2 Claws +41 (2d8+6) melee, 2 Wings +40 (2d6+6) melee, Tail Slap +40 (2d8+18) melee | Bite +45 (4d6+13) melee, 2 Claws +45 (2d8+6) melee, 2 Wings +44 (2d6+6) melee, Tail Slap +44 (2d8+19) melee | Bite +49 (4d6+14) melee, 2 Claws +49 (2d8+7) melee, 2 Wings +48 (2d6+7) melee, Tail Slap +48 (2d8+21) melee | Space/Reach: | 20 ft./15 ft. (20 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | Special Attacks: | Breath weapon (60 ft. cone of corrosive (acid) gas 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33) | Breath weapon (60 ft. cone of corrosive (acid) gas 22d6, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 32), tail sweep 2d6+19 (DC 35) | Breath weapon (60 ft. cone of corrosive (acid) gas 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37) | Special Qualities: | Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 27, spells (caster level 13th), suggestion, water breathing | Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 28, spells (caster level 15th), suggestion, water breathing | Blindsense 60 ft., command plants, damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 30, spells (caster level 17th), suggestion, water breathing | Saves: | Fort +25, Ref +18, Will +23 | Fort +27, Ref +19, Will +24 | Fort +29, Ref +21, Will +27 | Abilities: | Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20 | Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20 | Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22 | Skills: | Bluff +29, Concentration +32, Diplomacy +30, Escape Artist +24, Hide +12, Intimidate +30, Knowledge (any 2) +40, Listen +42, Move Silently +24, Search +40, Sense Motive +30, Spot +42, Use Magic Device +29 | Bluff +31, Concentration +35, Diplomacy +32, Escape Artist +27, Hide +14, Intimidate +32, Knowledge (any 2) +43, Listen +45, Move Silently +26, Search +43, Sense Motive +32, Spot +45, Use Magic Device +31 | Bluff +38, Concentration +41, Diplomacy +38, Escape Artist +32, Hide +20, Intimidate +39, Knowledge (any 2) +47, Listen +49, Move Silently +32, Search +47, Sense Motive +39, Spot +49, Use Magic Device +38 | Feats: | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Temperate forests | Temperate forests | Temperate forests | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 21 | 22 | 24 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always lawful evil | Always lawful evil | Always lawful evil | Advancement: | 33-34 HD (Gargantuan) | 36-37 HD (Gargantuan) | 39+ HD (Gargantuan) | Level Adjustment: | - | - | - |
Environment: Temperate forests Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24 Treasure: Triple standard Alignment: Always lawful evil Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -
Age |
Size |
Hit Dice (hp) |
Str |
Dex |
Con |
Int |
Wis |
Cha |
Base Attack/
Grapple | Attack |
Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
Wyrmling |
S |
5d12+5 (37) |
13 |
10 |
13 |
10 |
11 |
10 |
+5/+2 |
+7 |
+5 |
+4 |
+4 |
2d6 (13) |
- |
Very young |
M |
8d12+16 (68) |
15 |
10 |
15 |
10 |
11 |
10 |
+8/+10 |
+10 |
+8 |
+6 |
+6 |
4d6 (16) |
- |
Young |
M |
11d12+22 (93) |
17 |
10 |
15 |
12 |
13 |
12 |
+11/+14 |
+14 |
+9 |
+7 |
+8 |
6d6 (17) |
- |
Juvenile |
L |
14d12+42 (133) |
19 |
10 |
17 |
14 |
15 |
14 |
+14/+22 |
+17 |
+12 |
+9 |
+11 |
8d6 (20) |
- |
Young adult |
L |
17d12+68 (178) |
23 |
10 |
19 |
14 |
15 |
14 |
+17/+27 |
+22 |
+14 |
+10 |
+12 |
10d6 (22) |
20 |
Adult |
H |
20d12+100 (230) |
27 |
10 |
21 |
16 |
17 |
16 |
+20/+36 |
+26 |
+17 |
+12 |
+15 |
12d6 (25) |
23 |
Mature adult |
H |
23d12+115 (264) |
29 |
10 |
21 |
16 |
17 |
16 |
+23/+40 |
+30 |
+18 |
+13 |
+16 |
14d6 (26) |
24 |
Old |
H |
26d12+156 (325) |
31 |
10 |
23 |
18 |
19 |
18 |
+26/+44 |
+34 |
+21 |
+15 |
+19 |
16d6 (29) |
27 |
Very old |
H |
29d12+174 (362) |
33 |
10 |
23 |
18 |
19 |
18 |
+29/+48 |
+38 |
+22 |
+16 |
+20 |
18d6 (30) |
28 |
Ancient |
G |
32d12+224 (432) |
35 |
10 |
25 |
20 |
21 |
20 |
+32/+56 |
+40 |
+25 |
+18 |
+23 |
20d6 (33) |
31 |
Wyrm |
G |
35d12+280 (507) |
37 |
10 |
27 |
20 |
21 |
20 |
+35/+60 |
+44 |
+27 |
+19 |
+24 |
22d6 (35) |
32 |
Great wyrm |
G |
38d12+304 (551) |
39 |
10 |
27 |
22 |
23 |
22 |
+38/+64 |
+48 |
+29 |
+21 |
+27 |
24d6 (37) |
35 |
Green Dragon Abilities by Age
Age |
Speed |
Initiative |
AC |
Special Abilities |
Caster Level |
SR |
Wyrmling |
40 ft., fly 100 ft. (average), swim 40 ft |
+0 |
15 (+1 size, +4 natural), touch 11, flat-footed 15 |
Immunity to acid, water breathing |
- |
- |
Very young |
40 ft., fly 150 ft. (poor), swim 40 ft |
+0 |
17 (+7 natural), touch 10, flat-footed 17 |
|
- |
- |
Young |
40 ft., fly 150 ft. (poor), swim 40 ft |
+0 |
20 (+10 natural), touch 10, flat-footed 20 |
|
- |
- |
Juvenile |
40 ft., fly 150 ft. (poor), swim 40 ft |
+0 |
22 (-1 size, +13 natural), touch 9, flat-footed 22 | | 1st | - |
Young adult |
40 ft., fly 150 ft. (poor), swim 40 ft |
+0 |
25 (-1 size, +16 natural), touch 9, flat-footed 25 |
Damage reduction 5/magic |
3rd |
19 |
Adult |
40 ft., fly 150 ft. (poor), swim 40 ft |
+0 |
27 (-2 size, +19 natural), touch 8, flat-footed 27 |
Suggestion |
5th |
21 |
Mature adult |
40 ft., fly 150 ft. (poor), swim 40 ft |
+0 |
30 (-2 size, +22 natural), touch 8, flat-footed 30 |
Damage reduction 10/magic |
7th |
22 |
Old |
40 ft., fly 150 ft. (poor), swim 40 ft |
+0 |
33 (-2 size, +25 natural), touch 8, flat-footed 33 |
Plant growth |
9th |
24 |
Very old |
40 ft., fly 150 ft. (poor), swim 40 ft |
+0 |
36 (-2 size, +28 natural), touch 8, flat-footed 36 |
Damage reduction 15/magic |
11th |
25 |
Ancient |
40 ft., fly 200 ft. (clumsy), swim 40 ft |
+0 |
37 (-4 size, +31 natural), touch 6, flat-footed 37 |
Dominate person |
13th |
27 |
Wyrm |
40 ft., fly 200 ft. (clumsy), swim 40 ft |
+0 |
40 (-4 size, +34 natural), touch 6, flat-footed 40 |
Damage reduction 20/magic |
15th |
28 |
Great wyrm |
40 ft., fly 200 ft. (clumsy), swim 40 ft |
+0 |
43 (-4 size, +37 natural), touch 6, flat-footed 43 |
Command plants |
17th |
30 |
A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings. Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby. Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas. Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. | Red Dragon, Wyrmling | Red Dragon, Very young | Red Dragon, Young | | Medium Dragon (Fire) | Large Dragon (Fire) | Large Dragon (Fire) | Hit Dice: | 7d12+14 (59 hp) | 10d12+30 (95 hp) | 13d12+39 (123 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., fly 150 ft. (poor) | 40 ft., fly 150 ft. (poor) | 40 ft., fly 150 ft. (poor) | Armor Class: | 16 (+6 natural), touch 10, flat-footed 16 | 18 (-1 size, +9 natural), touch 9, flat-footed 18 | 21 (-1 size, +12 natural), touch 9, flat-footed 21 | Base Attack/Grapple: | +7/+10 | +10/+19 | +13/+24 | Attack: | Bite +10 (1d8+3) melee | Bite +15 (2d6+5) melee | Bite +20 (2d6+7) melee | Full Attack: | Bite +10 (1d8+3) melee, 2 Claws +10 (1d6+1) melee, 2 Wings +10 (1d4+1) melee | Bite +15 (2d6+5) melee, 2 Claws +14 (1d8+2) melee, 2 Wings +14 (1d6+2) melee, Tail Slap +14 (1d8+7) melee | Bite +20 (2d6+7) melee, 2 Claws +20 (1d8+3) melee, 2 Wings +19 (1d6+3) melee, Tail Slap +19 (1d8+10) melee | Space/Reach: | 5 ft./5 ft. | 10 ft./5 ft. (10 ft. with bite) | 10 ft./5 ft. (10 ft. with bite) | Special Attacks: | Breath weapon (30 ft. cone of fire 2d10, DC 15) | Breath weapon (40 ft. cone of fire 4d10, DC 18) | Breath weapon (40 ft. cone of fire 6d10, DC 19) | Special Qualities: | Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold | Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold | Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to cold | Saves: | Fort +7, Ref +5, Will +5 | Fort +10, Ref +7, Will +8 | Fort +11, Ref +8, Will +9 | Abilities: | Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12 | Str 25, Dex 10, Con 17, Int 12, Wis 13, Cha 12 | Skills: | Appraise +2, Bluff +2, Concentration +5, Diplomacy +3, Escape Artist +3, Intimidate +3, Jump +5, Knowledge (any 1) +7, Listen +12, Search +10, Sense Motive +3, Spot +12, Use Magic Device +2 | Appraise +5, Bluff +5, Concentration +8, Diplomacy +5, Escape Artist +4, Intimidate +6, Jump +9, Knowledge (any 1) +14, Listen +16, Search +14, Sense Motive +6, Spot +16, Use Magic Device +5 | Appraise +6, Bluff +6, Concentration +9, Diplomacy +6, Escape Artist +5, Intimidate +7, Jump +12, Knowledge (any 1) +17, Listen +19, Search +17, Sense Motive +7, Spot +19, Use Magic Device +6 | Feats: | Alertness, Hover, Improved Initiative | Alertness, Hover, Improved Initiative, Weapon Focus (bite) | Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw) | Environment: | Warm mountains | Warm mountains | Warm mountains | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Challenge Rating: | 4 | 5 | 7 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil | Advancement: | 8-9 HD (Medium) | 11-12 HD (Large) | 14-15 HD (Large) | Level Adjustment: | +4 | +5 | +6 |
| Red Dragon, Juvenile | Red Dragon, Young adult | Red Dragon, Adult | | Large Dragon (Fire) | Huge Dragon (Fire) | Huge Dragon (Fire) | Hit Dice: | 16d12+64 (168 hp) | 19d12+95 (218 hp) | 22d12+110 (253 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., fly 150 ft. (poor) | 40 ft., fly 150 ft. (poor) | 40 ft., fly 150 ft. (poor) | Armor Class: | 24 (-1 size, +15 natural), touch 9, flat-footed 24 | 26 (-2 size, +18 natural), touch 8, flat-footed 26 | 29 (-2 size, +21 natural), touch 8, flat-footed 29 | Base Attack/Grapple: | +16/+29 | +19/+37 | +22/+41 | Attack: | Bite +25 (2d6+9) melee | Bite +28 (2d8+10) melee | Bite +32 (2d8+11) melee | Full Attack: | Bite +25 (2d6+9) melee, 2 Claws +25 (1d8+4) melee, 2 Wings +24 (1d6+4) melee, Tail Slap +24 (1d8+13) melee | Bite +28 (2d8+10) melee, 2 Claws +28 (2d6+5) melee, 2 Wings +27 (1d8+5) melee, Tail Slap +27 (2d6+15) melee | Bite +32 (2d8+11) melee, 2 Claws +32 (2d6+5) melee, 2 Wings +31 (1d8+5) melee, Tail Slap +31 (2d6+16) melee | Space/Reach: | 10 ft./5 ft. (10 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | Special Attacks: | Breath weapon (40 ft. cone of fire 8d10, DC 22) | Breath weapon (50 ft. cone of fire 10d10, DC 24), crush 2d8+15 (DC 24), frightful presence (DC 21) | Breath weapon (50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 24) | Special Qualities: | Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spells (caster level 3rd), vulnerability to cold | Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 19, spells (caster level 5th), vulnerability to cold | Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 21, spells (caster level 7th), vulnerability to cold | Saves: | Fort +14, Ref +10, Will +12 | Fort +16, Ref +11, Will +13 | Fort +18, Ref +13, Will +17 | Abilities: | Str 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14 | Str 31, Dex 10, Con 21, Int 14, Wis 15, Cha 14 | Str 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16 | Skills: | Appraise +10, Bluff +10, Concentration +12, Diplomacy +10, Escape Artist +8, Intimidate +10, Jump +17, Knowledge (any 2) +21, Listen +23, Search +21, Sense Motive +10, Spot +23, Use Magic Device +10 | Appraise +11, Bluff +11, Concentration +15, Diplomacy +11, Escape Artist +9, Intimidate +12, Jump +19, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +12, Spot +26, Use Magic Device +11 | Appraise +16, Bluff +16, Concentration +18, Diplomacy +16, Escape Artist +13, Intimidate +16, Jump +24, Knowledge (any 2) +28, Listen +31, Search +28, Sense Motive +17, Spot +31, Use Magic Device +16 | Feats: | Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Environment: | Warm mountains | Warm mountains | Warm mountains | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 10 | 13 | 15 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil | Advancement: | 17-18 HD (Large) | 20-21 HD (Huge) | 23-24 HD (Huge) | Level Adjustment: | - | - | - |
| Red Dragon, Mature adult | Red Dragon, Old | Red Dragon, Very old | | Huge Dragon (Fire) | Gargantuan Dragon (Fire) | Gargantuan Dragon (Fire) | Hit Dice: | 25d12+150 (312 hp) | 28d12+196 (378 hp) | 31d12+248 (449 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., fly 150 ft. (poor) | 40 ft., fly 200 ft. (clumsy) | 40 ft., fly 200 ft. (clumsy) | Armor Class: | 32 (-2 size, +24 natural), touch 8, flat-footed 32 | 33 (-4 size, +27 natural), touch 6, flat-footed 33 | 36 (-4 size, +30 natural), touch 6, flat-footed 36 | Base Attack/Grapple: | +25/+44 | +28/+52 | +31/+56 | Attack: | Bite +35 (2d8+11) melee | Bite +37 (4d6+12) melee | Bite +41 (4d6+13) melee | Full Attack: | Bite +35 (2d8+11) melee, 2 Claws +35 (2d6+5) melee, 2 Wings +34 (1d8+5) melee, Tail Slap +34 (2d6+16) melee | Bite +37 (4d6+12) melee, 2 Claws +37 (2d8+6) melee, 2 Wings +36 (2d6+6) melee, Tail Slap +36 (2d8+18) melee | Bite +41 (4d6+13) melee, 2 Claws +41 (2d8+6) melee, 2 Wings +40 (2d6+6) melee, Tail Slap +40 (2d8+19) melee | Space/Reach: | 15 ft./10 ft. (15 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | Special Attacks: | Breath weapon (50 ft. cone of fire 14d10, DC 28), crush 2d8+16 (DC 28), frightful presence (DC 26) | Breath weapon (60 ft. cone of fire 16d10, DC 31), crush 4d6+18 (DC 31), frightful presence (DC 29), tail sweep 2d6+18 (DC 31) | Breath weapon (60 ft. cone of fire 18d10, DC 33), crush 4d6+19 (DC 33), frightful presence (DC 31), tail sweep 2d6+19 (DC 33) | Special Qualities: | Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 23, spells (caster level 9th), vulnerability to cold | Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold | Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 26, spells (caster level 13th), suggestion, vulnerability to cold | Saves: | Fort +20, Ref +14, Will +18 | Fort +23, Ref +16, Will +21 | Fort +25, Ref +17, Will +23 | Abilities: | Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20 | Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22 | Skills: | Appraise +21, Bluff +21, Concentration +23, Diplomacy +21, Escape Artist +17, Intimidate +21, Jump +28, Knowledge (any 2) +32, Listen +34, Search +32, Sense Motive +21, Spot +34, Use Magic Device +21 | Appraise +26, Bluff +26, Concentration +29, Diplomacy +27, Escape Artist +22, Intimidate +27, Jump +33, Knowledge (any 2) +36, Listen +38, Search +36, Sense Motive +27, Spot +38, Use Magic Device +27 | Appraise +33, Bluff +33, Concentration +35, Diplomacy +33, Escape Artist +27, Intimidate +33, Jump +39, Knowledge (any 2) +40, Listen +42, Search +40, Sense Motive +33, Spot +42, Use Magic Device +33 | Feats: | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Warm mountains | Warm mountains | Warm mountains | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 18 | 20 | 21 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil | Advancement: | 26-27 HD (Huge) | 29-30 HD (Gargantuan) | 32-33 HD (Gargantuan) | Level Adjustment: | - | - | - |
| Red Dragon, Ancient | Red Dragon, Wyrm | Red Dragon, Great wyrm | | Gargantuan Dragon (Fire) | Gargantuan Dragon (Fire) | Colossal Dragon (Fire) | Hit Dice: | 34d12+306 (527 hp) | 37d12+370 (610 hp) | 40d12+400 (660 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., fly 200 ft. (clumsy) | 40 ft., fly 200 ft. (clumsy) | 40 ft., fly 200 ft. (clumsy) | Armor Class: | 39 (-4 size, +33 natural), touch 6, flat-footed 39 | 42 (-4 size, +36 natural), touch 6, flat-footed 42 | 41 (-8 size, +39 natural), touch 2, flat-footed 41 | Base Attack/Grapple: | +34/+60 | +37/+64 | +40/+73 | Attack: | Bite +45 (4d6+14) melee | Bite +49 (4d6+15) melee | Bite +50 (4d8+17) melee | Full Attack: | Bite +45 (4d6+14) melee, 2 Claws +45 (2d8+7) melee, 2 Wings +44 (2d6+7) melee, Tail Slap +44 (2d8+21) melee | Bite +49 (4d6+15) melee, 2 Claws +49 (2d8+7) melee, 2 Wings +48 (2d6+7) melee, Tail Slap +48 (2d8+22) melee | Bite +50 (4d8+17) melee, 2 Claws +50 (4d6+8) melee, 2 Wings +49 (2d8+8) melee, Tail Slap +49 (4d6+25) melee | Space/Reach: | 20 ft./15 ft. (20 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | 30 ft./20 ft. (30 ft. with bite) | Special Attacks: | Breath weapon (60 ft. cone of fire 20d10, DC 36), crush 4d6+21 (DC 36), frightful presence (DC 34), tail sweep 2d6+21 (DC 36) | Breath weapon (60 ft. cone of fire 22d10, DC 38), crush 4d6+22 (DC 38), frightful presence (DC 35), tail sweep 2d6+22 (DC 38) | Breath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25 (DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40) | Special Qualities: | Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 28, spells (caster level 15th), suggestion, vulnerability to cold | Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 30, spells (caster level 17th), suggestion, vulnerability to cold | Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 32, spells (caster level 19th), suggestion, vulnerability to cold | Saves: | Fort +28, Ref +19, Will +26 | Fort +30, Ref +20, Will +27 | Fort +32, Ref +22, Will +30 | Abilities: | Str 39, Dex 10, Con 29, Int 24, Wis 25, Cha 24 | Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24 | Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26 | Skills: | Appraise +39, Bluff +39, Concentration +42, Diplomacy +40, Escape Artist +33, Intimidate +40, Jump +46, Knowledge (any 3) +44, Listen +46, Search +44, Sense Motive +40, Spot +46, Use Magic Device +39 | Appraise +42, Bluff +42, Concentration +46, Diplomacy +42, Escape Artist +35, Intimidate +42, Jump +50, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +42, Spot +49, Use Magic Device +42 | Appraise +50, Bluff +49, Concentration +52, Diplomacy +50, Escape Artist +42, Intimidate +50, Jump +58, Knowledge (any 3) +51, Listen +53, Search +51, Sense Motive +50, Spot +53, Use Magic Device +50 | Feats: | Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Warm mountains | Warm mountains | Warm mountains | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 23 | 24 | 26 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil | Advancement: | 35-36 HD (Gargantuan) | 38-39 HD (Gargantuan) | 41+ HD (Colossal) | Level Adjustment: | - | - | - |
Environment: Warm mountains Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26 Treasure: Triple standard Alignment: Always chaotic evil Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD Level Adjustment: Wyrmling +4; very young +5; young +6; others -
Age |
Size |
Hit Dice (hp) |
Str |
Dex |
Con |
Int |
Wis |
Cha |
Base Attack/
Grapple | Attack |
Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
Wyrmling |
M |
7d12+14 (59) |
17 |
10 |
15 |
10 |
11 |
10 |
+7/+10 |
+10 |
+7 |
+5 |
+5 |
2d10 (15) |
- |
Very young |
L |
10d12+30 (95) |
21 |
10 |
17 |
12 |
13 |
12 |
+10/+19 |
+14 |
+10 |
+7 |
+8 |
4d10 (18) |
- |
Young |
L |
13d12+39 (123) |
25 |
10 |
17 |
12 |
13 |
12 |
+13/+24 |
+19 |
+11 |
+8 |
+9 |
6d10 (19) |
- |
Juvenile |
L |
16d12+64 (168) |
29 |
10 |
19 |
14 |
15 |
14 |
+16/+29 |
+24 |
+14 |
+10 |
+12 |
8d10 (22) |
- |
Young adult |
H |
19d12+95 (218) |
31 |
10 |
21 |
14 |
15 |
14 |
+19/+37 |
+27 |
+16 |
+11 |
+13 |
10d10 (24) |
21 |
Adult |
H |
22d12+110 (253) |
33 |
10 |
21 |
16 |
19 |
16 |
+22/+41 |
+31 |
+18 |
+13 |
+17 |
12d10 (26) |
24 |
Mature adult |
H |
25d12+150 (312) |
33 |
10 |
23 |
18 |
19 |
18 |
+25/+44 |
+34 |
+20 |
+14 |
+18 |
14d10 (28) |
26 |
Old |
G |
28d12+196 (378) |
35 |
10 |
25 |
20 |
21 |
20 |
+28/+52 |
+36 |
+23 |
+16 |
+21 |
16d10 (31) |
29 |
Very old |
G |
31d12+248 (449) |
37 |
10 |
27 |
22 |
23 |
22 |
+31/+56 |
+40 |
+25 |
+17 |
+23 |
18d10 (33) |
31 |
Ancient |
G |
34d12+306 (527) |
39 |
10 |
29 |
24 |
25 |
24 |
+34/+60 |
+44 |
+28 |
+19 |
+26 |
20d10 (36) |
34 |
Wyrm |
G |
37d12+370 (610) |
41 |
10 |
31 |
24 |
25 |
24 |
+37/+64 |
+48 |
+30 |
+20 |
+27 |
22d10 (38) |
35 |
Great wyrm |
C |
40d12+400 (660) |
45 |
10 |
31 |
26 |
27 |
26 |
+40/+73 |
+49 |
+32 |
+22 |
+30 |
24d10 (40) |
38 |
Red Dragon Abilities by Age
Age |
Speed |
Initiative |
AC |
Special Abilities |
Caster Level |
SR |
Wyrmling |
40 ft., fly 150 ft. (poor) |
+0 |
16 (+6 natural), touch 10, flat-footed 16 |
Immunity to fire, vulnerability to cold |
- |
- |
Very young |
40 ft., fly 150 ft. (poor) |
+0 |
18 (-1 size, +9 natural), touch 9, flat-footed 18 |
|
- |
- |
Young |
40 ft., fly 150 ft. (poor) |
+0 |
21 (-1 size, +12 natural), touch 9, flat-footed 21 |
|
1st |
- |
Juvenile |
40 ft., fly 150 ft. (poor) |
+0 |
24 (-1 size, +15 natural), touch 9, flat-footed 24 |
Locate object |
3rd |
- |
Young adult |
40 ft., fly 150 ft. (poor) |
+0 |
26 (-2 size, +18 natural), touch 8, flat-footed 26 |
Damage reduction 5/magic |
5th |
19 |
Adult |
40 ft., fly 150 ft. (poor) |
+0 |
29 (-2 size, +21 natural), touch 8, flat-footed 29 |
|
7th |
21 |
Mature adult |
40 ft., fly 150 ft. (poor) |
+0 |
32 (-2 size, +24 natural), touch 8, flat-footed 32 |
Damage reduction 10/magic |
9th |
23 |
Old |
40 ft., fly 200 ft. (clumsy) |
+0 |
33 (-4 size, +27 natural), touch 6, flat-footed 33 |
Suggestion |
11th |
24 |
Very old |
40 ft., fly 200 ft. (clumsy) |
+0 |
36 (-4 size, +30 natural), touch 6, flat-footed 36 |
Damage reduction 15/magic |
13th |
26 |
Ancient |
40 ft., fly 200 ft. (clumsy) |
+0 |
39 (-4 size, +33 natural), touch 6, flat-footed 39 |
Find the path |
15th |
28 |
Wyrm |
40 ft., fly 200 ft. (clumsy) |
+0 |
42 (-4 size, +36 natural), touch 6, flat-footed 42 |
Damage reduction 20/magic |
17th |
30 |
Great wyrm |
40 ft., fly 200 ft. (clumsy) |
+0 |
41 (-8 size, +39 natural), touch 2, flat-footed 41 |
Discern location |
19th |
32 |
*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells. |
The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs. Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying. Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire. Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category. | White Dragon, Wyrmling | White Dragon, Very young | White Dragon, Young | | Tiny Dragon (Cold) | Small Dragon (Cold) | Medium Dragon (Cold) | Hit Dice: | 3d12+3 (22 hp) | 6d12+6 (45 hp) | 9d12+18 (76 hp) | Initiative: | +0 | +4 | +4 | Speed: | 60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft. | 60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft. | 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. | Armor Class: | 14 (+2 size, +2 natural), touch 12, flat-footed 14 | 16 (+1 size, +5 natural), touch 11, flat-footed 16 | 18 (+8 natural), touch 10, flat-footed 18 | Base Attack/Grapple: | +3/-5 | +6/+3 | +9/+11 | Attack: | Bite +5 (1d4) melee | Bite +8 (1d6+1) melee | Bite +12 (1d8+2) melee | Full Attack: | Bite +5 (1d4) melee, 2 Claws +5 (1d3) melee | Bite +8 (1d6+1) melee, 2 Claws +8 (1d4) melee | Bite +12 (1d8+2) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee | Space/Reach: | 2-1/2 ft./0 ft. (5 ft. with bite) | 5 ft./5 ft. | 5 ft./5 ft. | Special Attacks: | Breath weapon (15 ft. cone of cold 1d6, DC 12) | Breath weapon (20 ft. cone of cold 2d6, DC 14) | Breath weapon (30 ft. cone of cold 3d6, DC 16) | Special Qualities: | Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire | Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire | Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire | Saves: | Fort +4, Ref +3, Will +3 | Fort +6, Ref +5, Will +5 | Fort +8, Ref +6, Will +6 | Abilities: | Str 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6 | Str 13, Dex 10, Con 13, Int 6, Wis 11, Cha 6 | Str 15, Dex 10, Con 15, Int 6, Wis 11, Cha 6 | Skills: | Concentration +2, Diplomacy -1, Escape Artist +1, Intimidate -1, Knowledge (any 1) -1, Listen +8, Search +4, Sense Motive +1, Spot +8 | Concentration +2, Diplomacy -1, Escape Artist +1, Hide +5, Intimidate -1, Knowledge (any 1) -1, Listen +11, Move Silently +1, Search +7, Sense Motive +1, Spot +11, Use Magic Device -1 | Concentration +3, Diplomacy -1, Escape Artist +1, Hide +1, Intimidate -1, Knowledge (any 1) +1, Listen +14, Move Silently +1, Search +10, Sense Motive +1, Spot +14, Swim +3, Use Magic Device -1 | Feats: | Alertness, Hover | Alertness, Hover, Improved Initiative | Alertness, Hover, Improved Initiative, Weapon Focus (bite) | Environment: | Cold mountains | Cold mountains | Cold mountains | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Challenge Rating: | 2 | 3 | 4 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil | Advancement: | 4-5 HD (Tiny) | 7-8 HD (Small) | 10-11 HD (Medium) | Level Adjustment: | +2 | +3 | +3 |
| White Dragon, Juvenile | White Dragon, Young adult | White Dragon, Adult | | Medium Dragon (Cold) | Large Dragon (Cold) | Large Dragon (Cold) | Hit Dice: | 12d12+24 (102 hp) | 15d12+45 (142 hp) | 18d12+72 (189 hp) | Initiative: | +4 | +4 | +4 | Speed: | 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. | 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. | 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. | Armor Class: | 21 (+11 natural), touch 10, flat-footed 21 | 23 (-1 size, +14 natural), touch 9, flat-footed 23 | 26 (-1 size, +17 natural), touch 9, flat-footed 26 | Base Attack/Grapple: | +12/+15 | +15/+23 | +18/+28 | Attack: | Bite +16 (1d8+3) melee | Bite +19 (2d6+4) melee | Bite +24 (2d6+6) melee | Full Attack: | Bite +16 (1d8+3) melee, 2 Claws +16 (1d6+1) melee, 2 Wings +15 (1d4+1) melee | Bite +19 (2d6+4) melee, 2 Claws +19 (1d8+2) melee, 2 Wings +18 (1d6+2) melee, Tail Slap +18 (1d8+6) melee | Bite +24 (2d6+6) melee, 2 Claws +24 (1d8+3) melee, 2 Wings +23 (1d6+3) melee, Tail Slap +23 (1d8+9) melee | Space/Reach: | 5 ft./5 ft. | 10 ft./5 ft. (10 ft. with bite) | 10 ft./5 ft. (10 ft. with bite) | Special Attacks: | Breath weapon (30 ft. cone of cold 4d6, DC 18) | Breath weapon (40 ft. cone of cold 5d6, DC 20), frightful presence (DC 17) | Breath weapon (40 ft. cone of cold 6d6, DC 23), frightful presence (DC 20) | Special Qualities: | Blindsense 60 ft., darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire | Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 16, vulnerability to fire | Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 18, spells (caster level 1st), vulnerability to fire | Saves: | Fort +10, Ref +8, Will +8 | Fort +12, Ref +9, Will +9 | Fort +15, Ref +11, Will +11 | Abilities: | Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8 | Str 19, Dex 10, Con 17, Int 8, Wis 11, Cha 10 | Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 12 | Skills: | Concentration +5, Diplomacy +2, Escape Artist +3, Hide +2, Intimidate +2, Knowledge (any 1) +6, Listen +17, Move Silently +2, Search +14, Sense Motive +3, Spot +17, Swim +5, Use Magic Device +1 | Concentration +6, Diplomacy +3, Escape Artist +3, Hide -1, Intimidate +3, Knowledge (any 1) +8, Listen +20, Move Silently +3, Search +17, Sense Motive +3, Spot +20, Swim +7, Use Magic Device +3 | Concentration +10, Diplomacy +6, Escape Artist +5, Hide +1, Intimidate +7, Knowledge (any 1) +16, Listen +23, Move Silently +5, Search +21, Sense Motive +5, Spot +23, Swim +11, Use Magic Device +6 | Feats: | Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Environment: | Cold mountains | Cold mountains | Cold mountains | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 6 | 8 | 10 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil | Advancement: | 13-14 HD (Medium) | 16-17 HD (Large) | 19-20 HD (Large) | Level Adjustment: | +5 | - | - |
| White Dragon, Mature adult | White Dragon, Old | White Dragon, Very old | | Huge Dragon (Cold) | Huge Dragon (Cold) | Huge Dragon (Cold) | Hit Dice: | 21d12+105 (241 hp) | 24d12+120 (276 hp) | 27d12+162 (337 hp) | Initiative: | +4 | +4 | +4 | Speed: | 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. | 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. | 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. | Armor Class: | 28 (-2 size, +20 natural), touch 8, flat-footed 28 | 31 (-2 size, +23 natural), touch 8, flat-footed 31 | 34 (-2 size, +26 natural), touch 8, flat-footed 34 | Base Attack/Grapple: | +21/+37 | +24/+41 | +27/+45 | Attack: | Bite +28 (2d8+8) melee | Bite +32 (2d8+9) melee | Bite +36 (2d8+10) melee | Full Attack: | Bite +28 (2d8+8) melee, 2 Claws +28 (2d6+4) melee, 2 Wings +27 (1d8+4) melee, Tail Slap +27 (2d6+12) melee | Bite +32 (2d8+9) melee, 2 Claws +32 (2d6+4) melee, 2 Wings +31 (1d8+4) melee, Tail Slap +31 (2d6+13) melee | Bite +36 (2d8+10) melee, 2 Claws +36 (2d6+5) melee, 2 Wings +35 (1d8+5) melee, Tail Slap +35 (2d6+15) melee | Space/Reach: | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | Special Attacks: | Breath weapon (50 ft. cone of cold 7d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 21) | Breath weapon (50 ft. cone of cold 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 23) | Breath weapon (50 ft. cone of cold 9d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 25) | Special Qualities: | Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 20, spells (caster level 3rd), vulnerability to fire | Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to fire | Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 7th), vulnerability to fire | Saves: | Fort +17, Ref +12, Will +13 | Fort +19, Ref +14, Will +15 | Fort +21, Ref +15, Will +17 | Abilities: | Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12 | Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12 | Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14 | Skills: | Concentration +13, Diplomacy +9, Escape Artist +8, Hide +0, Intimidate +9, Knowledge (any 1) +25, Listen +27, Move Silently +8, Search +25, Sense Motive +9, Spot +27, Swim +16, Use Magic Device +9 | Concentration +14, Diplomacy +10, Escape Artist +9, Hide +1, Intimidate +10, Knowledge (any 1) +28, Listen +30, Move Silently +9, Search +28, Sense Motive +10, Spot +30, Swim +18, Use Magic Device +10 | Concentration +19, Diplomacy +15, Escape Artist +13, Hide +5, Intimidate +15, Knowledge (any 2) +32, Listen +34, Move Silently +13, Search +32, Sense Motive +15, Spot +34, Swim +22, Use Magic Device +15 | Feats: | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Cold mountains | Cold mountains | Cold mountains | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 12 | 15 | 17 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil | Advancement: | 22-23 HD (Huge) | 25-26 HD (Huge) | 28-29 HD (Huge) | Level Adjustment: | - | - | - |
| White Dragon, Ancient | White Dragon, Wyrm | White Dragon, Great wyrm | | Huge Dragon (Cold) | Gargantuan Dragon (Cold) | Gargantuan Dragon (Cold) | Hit Dice: | 30d12+180 (375 hp) | 33d12+231 (445 hp) | 36d12+288 (522 hp) | Initiative: | +4 | +4 | +4 | Speed: | 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. | 60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft. | 60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft. | Armor Class: | 37 (-2 size, +29 natural), touch 8, flat-footed 37 | 38 (-4 size, +32 natural), touch 6, flat-footed 38 | 41 (-4 size, +35 natural), touch 6, flat-footed 41 | Base Attack/Grapple: | +30/+49 | +33/+57 | +36/+61 | Attack: | Bite +40 (2d8+11) melee | Bite +42 (4d6+12) melee | Bite +46 (4d6+13) melee | Full Attack: | Bite +40 (2d8+11) melee, 2 Claws +40 (2d6+5) melee, 2 Wings +39 (1d8+5) melee, Tail Slap +39 (2d6+16) melee | Bite +42 (4d6+12) melee, 2 Claws +42 (2d8+6) melee, 2 Wings +41 (2d6+6) melee, Tail Slap +41 (2d8+18) melee | Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee | Space/Reach: | 15 ft./10 ft. (15 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | Special Attacks: | Breath weapon (50 ft. cone of cold 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 27) | Breath weapon (60 ft. cone of cold 11d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 29), tail sweep 2d6+18 (DC 33) | Breath weapon (60 ft. cone of cold 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 32), tail sweep 2d6+19 (DC 36) | Special Qualities: | Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 9th), vulnerability to fire, wall of ice | Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), vulnerability to fire, wall of ice | Blindsense 60 ft., control weather, damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 13th), vulnerability to fire, wall of ice | Saves: | Fort +23, Ref +17, Will +19 | Fort +25, Ref +18, Will +20 | Fort +28, Ref +20, Will +24 | Abilities: | Str 33, Dex 10, Con 23, Int 14, Wis 15, Cha 14 | Str 35, Dex 10, Con 25, Int 14, Wis 15, Cha 16 | Str 37, Dex 10, Con 27, Int 18, Wis 19, Cha 18 | Skills: | Concentration +20, Diplomacy +16, Escape Artist +14, Hide +6, Intimidate +16, Knowledge (any 2) +35, Listen +37, Move Silently +14, Search +35, Sense Motive +16, Spot +37, Swim +25, Use Magic Device +16 | Concentration +23, Diplomacy +18, Escape Artist +15, Hide +3, Intimidate +19, Knowledge (any 2) +38, Listen +40, Move Silently +15, Search +38, Sense Motive +18, Spot +40, Swim +27, Use Magic Device +18 | Concentration +32, Diplomacy +28, Escape Artist +24, Hide +12, Intimidate +28, Knowledge (any 2) +43, Listen +45, Move Silently +23, Search +43, Sense Motive +28, Spot +45, Swim +36, Use Magic Device +28 | Feats: | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Cold mountains | Cold mountains | Cold mountains | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 18 | 19 | 21 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil | Advancement: | 31-32 HD (Huge) | 34-35 HD (Gargantuan) | 37+ HD (Gargantuan) | Level Adjustment: | - | - | - |
Environment: Cold mountains Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21 Treasure: Triple standard Alignment: Always chaotic evil Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -
Age |
Size |
Hit Dice (hp) |
Str |
Dex |
Con |
Int |
Wis |
Cha |
Base Attack/
Grapple | Attack |
Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
Wyrmling |
T |
3d12+3 (22) |
11 |
10 |
13 |
6 |
11 |
6 |
+3/-5 |
+5 |
+4 |
+3 |
+3 |
1d6 (12) |
- |
Very young |
S |
6d12+6 (45) |
13 |
10 |
13 |
6 |
11 |
6 |
+6/+3 |
+8 |
+6 |
+5 |
+5 |
2d6 (14) |
- |
Young |
M |
9d12+18 (76) |
15 |
10 |
15 |
6 |
11 |
6 |
+9/+11 |
+11 |
+8 |
+6 |
+6 |
3d6 (16) |
- |
Juvenile |
M |
12d12+24 (102) |
17 |
10 |
15 |
8 |
11 |
8 |
+12/+15 |
+15 |
+10 |
+8 |
+8 |
4d6 (18) |
- |
Young adult |
L |
15d12+45 (142) |
19 |
10 |
17 |
8 |
11 |
10 |
+15/+23 |
+18 |
+12 |
+9 |
+9 |
5d6 (20) |
17 |
Adult |
L |
18d12+72 (189) |
23 |
10 |
19 |
10 |
11 |
12 |
+18/+28 |
+23 |
+15 |
+11 |
+11 |
6d6 (23) |
20 |
Mature adult |
H |
21d12+105 (241) |
27 |
10 |
21 |
12 |
13 |
12 |
+21/+37 |
+27 |
+17 |
+12 |
+13 |
7d6 (25) |
21 |
Old |
H |
24d12+120 (276) |
29 |
10 |
21 |
12 |
13 |
12 |
+24/+41 |
+31 |
+19 |
+14 |
+15 |
8d6 (27) |
23 |
Very old |
H |
27d12+162 (337) |
31 |
10 |
23 |
14 |
15 |
14 |
+27/+45 |
+35 |
+21 |
+15 |
+17 |
9d6 (29) |
25 |
Ancient |
H |
30d12+180 (375) |
33 |
10 |
23 |
14 |
15 |
14 |
+30/+49 |
+39 |
+23 |
+17 |
+19 |
10d6 (31) |
27 |
Wyrm |
G |
33d12+231 (445) |
35 |
10 |
25 |
14 |
15 |
16 |
+33/+57 |
+41 |
+25 |
+18 |
+20 |
11d6 (33) |
29 |
Great wyrm |
G |
36d12+288 (522) |
37 |
10 |
27 |
18 |
19 |
18 |
+36/+61 |
+45 |
+28 |
+20 |
+24 |
12d6 (36) |
32 |
White Dragon Abilities by Age
Age |
Speed |
Initiative |
AC |
Special Abilities |
Caster Level |
SR |
Wyrmling |
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft. |
+0 |
14 (+2 size, +2 natural), touch 12, flat-footed 14 |
Icewalking, immunity to cold, vulnerability to fire |
- |
- |
Very young |
60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft. |
+0 |
16 (+1 size, +5 natural), touch 11, flat-footed 16 |
|
- |
- |
Young |
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. |
+0 |
18 (+8 natural), touch 10, flat-footed 18 |
|
- |
- |
Juvenile |
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. |
+0 |
21 (+11 natural), touch 10, flat-footed 21 |
Fog cloud |
- |
- |
Young adult |
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. |
+0 |
23 (-1 size, +14 natural), touch 9, flat-footed 23 |
Damage reduction 5/magic |
- |
16 |
Adult |
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. |
+0 |
26 (-1 size, +17 natural), touch 9, flat-footed 26 |
Gust of wind |
1st |
18 |
Mature adult |
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. |
+0 |
28 (-2 size, +20 natural), touch 8, flat-footed 28 |
Damage reduction 10/magic |
3rd |
20 |
Old |
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. |
+0 |
31 (-2 size, +23 natural), touch 8, flat-footed 31 |
Freezing fog |
5th |
21 |
Very old |
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. |
+0 |
34 (-2 size, +26 natural), touch 8, flat-footed 34 |
Damage reduction 15/magic |
7th |
23 |
Ancient |
60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft. |
+0 |
37 (-2 size, +29 natural), touch 8, flat-footed 37 |
Wall of ice |
9th |
24 |
Wyrm |
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft. |
+0 |
38 (-4 size, +32 natural), touch 6, flat-footed 38 |
Damage reduction 20/magic |
11th |
25 |
Great wyrm |
60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft. |
+0 |
41 (-4 size, +35 natural), touch 6, flat-footed 41 |
Control weather |
13th |
27 |
The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white. White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack. Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold. Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect. Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell. Metallic dragons make up the good branch of dragonkind, but they are every bit as aggressive as their evil cousins when threatened or challenged. They also tend to be covetous and proud. | Brass Dragon, Wyrmling | Brass Dragon, Very young | Brass Dragon, Young | | Tiny Dragon (Fire) | Small Dragon (Fire) | Medium Dragon (Fire) | Hit Dice: | 4d12+4 (30 hp) | 7d12+7 (52 hp) | 10d12+20 (85 hp) | Initiative: | +0 | +4 | +4 | Speed: | 60 ft., burrow 30 ft., fly 150 ft. (average) | 60 ft., burrow 30 ft., fly 150 ft. (average) | 60 ft., burrow 30 ft., fly 200 ft. (poor) | Armor Class: | 15 (+2 size, +3 natural), touch 12, flat-footed 15 | 17 (+1 size, +6 natural), touch 11, flat-footed 17 | 19 (+9 natural), touch 10, flat-footed 19 | Base Attack/Grapple: | +4/-4 | +7/+4 | +10/+12 | Attack: | Bite +6 (1d4) melee | Bite +9 (1d6+1) melee | Bite +13 (1d8+2) melee | Full Attack: | Bite +6 (1d4) melee, 2 Claws +6 (1d3) melee | Bite +9 (1d6+1) melee, 2 Claws +9 (1d4) melee | Bite +13 (1d8+2) melee, 2 Claws +12 (1d6+1) melee, 2 Wings +12 (1d4+1) melee | Space/Reach: | 2-1/2 ft./0 ft. (5 ft. with bite) | 5 ft./5 ft. | 5 ft./5 ft. | Special Attacks: | Breath weapon (15 ft. cone of sleep or 30 ft. line of fire 1d6, DC 13) | Breath weapon (20 ft. cone of sleep or 40 ft. line of fire 2d6, DC 14) | Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 3d6, DC 17) | Special Qualities: | Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold | Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold | Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 1st), vulnerability to cold | Saves: | Fort +5, Ref +4, Will +4 | Fort +6, Ref +5, Will +5 | Fort +9, Ref +7, Will +8 | Abilities: | Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10 | Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10 | Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12 | Skills: | Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Gather Information +2, Intimidate +2, Knowledge (any 1) +4, Listen +9, Search +7, Sense Motive +2, Spot +9, Survival +1, Use Magic Device +2 | Bluff +2, Concentration +4, Diplomacy +3, Escape Artist +3, Gather Information +2, Intimidate +3, Knowledge (any 1) +7, Listen +12, Search +10, Sense Motive +3, Spot +12, Survival +2, Use Magic Device +2 | Bluff +5, Concentration +7, Diplomacy +5, Escape Artist +4, Gather Information +5, Intimidate +6, Knowledge (any 1) +14, Listen +16, Search +14, Sense Motive +6, Spot +16, Survival +5, Use Magic Device +5 | Feats: | Alertness, Hover | Alertness, Hover, Improved Initiative | Alertness, Hover, Improved Initiative, Weapon Focus (bite) | Environment: | Warm deserts | Warm deserts | Warm deserts | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Challenge Rating: | 3 | 4 | 6 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic good | Always chaotic good | Always chaotic good | Advancement: | 5-6 HD (Tiny) | 8-9 HD (Small) | 11-12 HD (Medium) | Level Adjustment: | +2 | +3 | +4 |
| Brass Dragon, Juvenile | Brass Dragon, Young adult | Brass Dragon, Adult | | Medium Dragon (Fire) | Large Dragon (Fire) | Large Dragon (Fire) | Hit Dice: | 13d12+26 (110 hp) | 16d12+48 (152 hp) | 19d12+76 (199 hp) | Initiative: | +4 | +4 | +4 | Speed: | 60 ft., burrow 30 ft., fly 200 ft. (poor) | 60 ft., burrow 30 ft., fly 200 ft. (poor) | 60 ft., burrow 30 ft., fly 200 ft. (poor) | Armor Class: | 22 (+12 natural), touch 10, flat-footed 22 | 24 (-1 size, +15 natural), touch 9, flat-footed 24 | 27 (-1 size, +18 natural), touch 9, flat-footed 27 | Base Attack/Grapple: | +13/+16 | +16/+24 | +19/+29 | Attack: | Bite +17 (1d8+3) melee | Bite +20 (2d6+4) melee | Bite +25 (2d6+6) melee | Full Attack: | Bite +17 (1d8+3) melee, 2 Claws +17 (1d6+1) melee, 2 Wings +16 (1d4+1) melee | Bite +20 (2d6+4) melee, 2 Claws +20 (1d8+2) melee, 2 Wings +19 (1d6+2) melee, Tail Slap +19 (1d8+6) melee | Bite +25 (2d6+6) melee, 2 Claws +25 (1d8+3) melee, 2 Wings +24 (1d6+3) melee, Tail Slap +24 (1d8+9) melee | Space/Reach: | 5 ft./5 ft. | 10 ft./5 ft. (10 ft. with bite) | 10 ft./5 ft. (10 ft. with bite) | Special Attacks: | Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 4d6, DC 18) | Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 5d6, DC 21), frightful presence (DC 20) | Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 6d6, DC 23), frightful presence (DC 21) | Special Qualities: | Blindsense 60 ft., darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 3rd), vulnerability to cold | Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 18, spells (caster level 5th), vulnerability to cold | Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 20, spells (caster level 7th), suggestion, vulnerability to cold | Saves: | Fort +10, Ref +8, Will +9 | Fort +13, Ref +10, Will +12 | Fort +15, Ref +11, Will +13 | Abilities: | Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12 | Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14 | Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14 | Skills: | Bluff +6, Concentration +8, Diplomacy +6, Escape Artist +5, Gather Information +6, Intimidate +7, Knowledge (any 1) +17, Listen +19, Search +17, Sense Motive +7, Spot +19, Survival +6, Use Magic Device +6 | Bluff +10, Concentration +11, Diplomacy +10, Escape Artist +8, Gather Information +10, Intimidate +10, Knowledge (any 2) +21, Listen +23, Search +21, Sense Motive +10, Spot +23, Survival +10, Use Magic Device +10 | Bluff +11, Concentration +14, Diplomacy +11, Escape Artist +9, Gather Information +11, Intimidate +12, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +12, Spot +26, Survival +11, Use Magic Device +11 | Feats: | Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Environment: | Warm deserts | Warm deserts | Warm deserts | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 8 | 10 | 12 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic good | Always chaotic good | Always chaotic good | Advancement: | 14-15 HD (Medium) | 17-18 HD (Large) | 20-21 HD (Large) | Level Adjustment: | +4 | - | - |
| Brass Dragon, Mature adult | Brass Dragon, Old | Brass Dragon, Very old | | Huge Dragon (Fire) | Huge Dragon (Fire) | Huge Dragon (Fire) | Hit Dice: | 22d12+110 (253 hp) | 25d12+125 (287 hp) | 28d12+168 (350 hp) | Initiative: | +4 | +4 | +4 | Speed: | 60 ft., burrow 30 ft., fly 200 ft. (poor) | 60 ft., burrow 30 ft., fly 200 ft. (poor) | 60 ft., burrow 30 ft., fly 200 ft. (poor) | Armor Class: | 29 (-2 size, +21 natural), touch 8, flat-footed 29 | 32 (-2 size, +24 natural), touch 8, flat-footed 32 | 35 (-2 size, +27 natural), touch 8, flat-footed 35 DR | Base Attack/Grapple: | +22/+38 | +25/+42 | +28/+46 | Attack: | Bite +29 (2d8+8) melee | Bite +33 (2d8+9) melee | Bite +37 (2d8+10) melee | Full Attack: | Bite +29 (2d8+8) melee, 2 Claws +29 (2d6+4) melee, 2 Wings +28 (1d8+4) melee, Tail Slap +28 (2d6+12) melee | Bite +33 (2d8+9) melee, 2 Claws +33 (2d6+4) melee, 2 Wings +32 (1d8+4) melee, Tail Slap +32 (2d6+13) melee | Bite +37 (2d8+10) melee, 2 Claws +37 (2d6+5) melee, 2 Wings +36 (1d8+5) melee, Tail Slap +36 (2d6+15) melee | Space/Reach: | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | Special Attacks: | Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 7d6, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 24) | Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25) | Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 9d6, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 28) | Special Qualities: | Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 9th), suggestion, vulnerability to cold | Blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold | 15/magic, blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 13th), suggestion, vulnerability to cold | Saves: | Fort +18, Ref +13, Will +16 | Fort +19, Ref +14, Will +17 | Fort +22, Ref +16, Will +20 | Abilities: | Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16 | Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16 | Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Skills: | Bluff +16, Concentration +18, Diplomacy +16, Escape Artist +13, Gather Information +16, Intimidate +16, Knowledge (any 2) +28, Listen +30, Search +28, Sense Motive +16, Spot +30, Survival +16, Use Magic Device +16 | Bluff +17, Concentration +20, Diplomacy +18, Escape Artist +14, Gather Information +17, Intimidate +18, Knowledge (any 2) +31, Listen +33, Search +31, Sense Motive +18, Spot +33, Survival +17, Use Magic Device +17 | Bluff +23, Concentration +25, Diplomacy +23, Escape Artist +19, Gather Information +23, Intimidate +23, Knowledge (any 2) +35, Listen +37, Search +35, Sense Motive +23, Spot +37, Survival +22, Use Magic Device +23 | Feats: | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Warm deserts | Warm deserts | Warm deserts | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 15 | 17 | 19 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic good | Always chaotic good | Always chaotic good | Advancement: | 23-24 HD (Huge) | 26-27 HD (Huge) | 29-30 HD (Huge) | Level Adjustment: | - | - | - |
| Brass Dragon, Ancient | Brass Dragon, Wyrm | Brass Dragon, Great wyrm | | Huge Dragon (Fire) | Gargantuan Dragon (Fire) | Gargantuan Dragon (Fire) | Hit Dice: | 31d12+186 (387 hp) | 34d12+238 (459 hp) | 37d12+296 (536 hp) | Initiative: | +4 | +4 | +4 | Speed: | 60 ft., burrow 30 ft., fly 200 ft. (poor) | 60 ft., burrow 30 ft., fly 250 ft. (clumsy) | 60 ft., burrow 30 ft., fly 250 ft. (clumsy) | Armor Class: | 38 (-2 size, +30 natural), touch 8, flat-footed 38 | 39 (-4 size, +33 natural), touch 6, flat-footed 39 | 42 (-4 size, +36 natural), touch 6, flat-footed 42 | Base Attack/Grapple: | +31/+50 | +34/+58 | +37/+62 | Attack: | Bite +41 (2d8+11) melee | Bite +43 (4d6+12) melee | Bite +47 (4d6+13) melee | Full Attack: | Bite +41 (2d8+11) melee, 2 Claws +41 (2d6+5) melee, 2 Wings +40 (1d8+5) melee, Tail Slap +40 (2d6+16) melee | Bite +43 (4d6+12) melee, 2 Claws +43 (2d8+6) melee, 2 Wings +42 (2d6+6) melee, Tail Slap +42 (2d8+18) melee | Bite +47 (4d6+13) melee, 2 Claws +47 (2d8+6) melee, 2 Wings +46 (2d6+6) melee, Tail Slap +46 (2d8+19) melee | Space/Reach: | 15 ft./10 ft. (15 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | Special Attacks: | Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29) | Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 11d6, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 32), tail sweep 2d6+18 (DC 34) | Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36) | Special Qualities: | 15/magic, blindsense 60 ft., control weather, control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 27, spells (caster level 15th), suggestion, vulnerability to cold | 15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 17th), suggestion, vulnerability to cold | 15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 30, spells (caster level 19th), suggestion, summon djinni, vulnerability to cold | Saves: | Fort +23, Ref +17, Will +21 | Fort +26, Ref +19, Will +24 | Fort +28, Ref +20, Will +25 | Abilities: | Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20 | Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20 | Skills: | Bluff +24, Concentration +27, Diplomacy +25, Escape Artist +21, Gather Information +24, Intimidate +25, Knowledge (any 2) +38, Listen +40, Search +38, Sense Motive +25, Spot +40, Survival +24, Use Magic Device +25 | Bluff +31, Concentration +33, Diplomacy +31, Escape Artist +26, Gather Information +31, Intimidate +31, Knowledge (any 2) +42, Listen +44, Search +42, Sense Motive +31, Spot +44, Survival +30, Use Magic Device +31 | Bluff +33, Concentration +36, Diplomacy +33, Escape Artist +28, Gather Information +33, Intimidate +33, Knowledge (any 2) +45, Listen +47, Search +45, Sense Motive +33, Spot +47, Survival +33, Use Magic Device +33 | Feats: | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Warm deserts | Warm deserts | Warm deserts | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 20 | 21 | 23 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always chaotic good | Always chaotic good | Always chaotic good | Advancement: | 32-33 HD (Huge) | 35-36 HD (Gargantuan) | 38+ HD (Gargantuan) | Level Adjustment: | - | - | - |
Environment: Warm deserts Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23 Treasure: Triple standard Alignment: Always chaotic good Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -
Age |
Size |
Hit Dice (hp) |
Str |
Dex |
Con |
Int |
Wis |
Cha |
Base Attack/
Grapple | Attack |
Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
Wyrmling |
T |
4d12+4 (30) |
11 |
10 |
13 |
10 |
11 |
10 |
+4/-4 |
+6 |
+5 |
+4 |
+4 |
1d6 (13) |
- |
Very young |
S |
7d12+7 (52) |
13 |
10 |
13 |
10 |
11 |
10 |
+7/+4 |
+9 |
+6 |
+5 |
+5 |
2d6 (14) |
- |
Young |
M |
10d12+20 (85) |
15 |
10 |
15 |
12 |
13 |
12 |
+10/+12 |
+12 |
+9 |
+7 |
+8 |
3d6 (17) |
- |
Juvenile |
M |
13d12+26 (110) |
17 |
10 |
15 |
12 |
13 |
12 |
+13/+16 |
+16 |
+10 |
+8 |
+9 |
4d6 (18) |
- |
Young adult |
L |
16d12+48 (152) |
19 |
10 |
17 |
14 |
15 |
14 |
+16/+24 |
+19 |
+13 |
+10 |
+12 |
5d6 (21) |
20 |
Adult |
L |
19d12+76 (199) |
23 |
10 |
19 |
14 |
15 |
14 |
+19/+29 |
+24 |
+15 |
+11 |
+13 |
6d6 (23) |
21 |
Mature adult |
H |
22d12+110 (253) |
27 |
10 |
21 |
16 |
17 |
16 |
+22/+38 |
+28 |
+18 |
+13 |
+16 |
7d6 (26) |
24 |
Old |
H |
25d12+125 (287) |
29 |
10 |
21 |
16 |
17 |
16 |
+25/+42 |
+32 |
+19 |
+14 |
+17 |
8d6 (27) |
25 |
Very old |
H |
28d12+168 (350) |
31 |
10 |
23 |
18 |
19 |
18 |
+28/+46 |
+36 |
+22 |
+16 |
+20 |
9d6 (30) |
28 |
Ancient |
H |
31d12+186 (387) |
33 |
10 |
23 |
18 |
19 |
18 |
+31/+50 |
+40 |
+23 |
+17 |
+21 |
10d6 (31) |
29 |
Wyrm |
G |
34d12+238 (459) |
35 |
10 |
25 |
20 |
21 |
20 |
+34/+58 |
+42 |
+26 |
+19 |
+24 |
11d6 (34) |
32 |
Great wyrm |
G |
37d12+296 (536) |
37 |
10 |
27 |
20 |
21 |
20 |
+37/+62 |
+46 |
+28 |
+20 |
+25 |
12d6 (36) |
33 |
Brass Dragon Abilities by Age
Age |
Speed |
Initiative |
AC |
Special Abilities |
Caster Level |
SR |
Wyrmling |
60 ft., burrow 30 ft., fly 150 ft. (average) |
+0 |
15 (+2 size, +3 natural), touch 12, flat-footed 15 |
Immunity to fire, speak with animals, vulnerability to cold |
- |
- |
Very young |
60 ft., burrow 30 ft., fly 150 ft. (average) |
+0 |
17 (+1 size, +6 natural), touch 11, flat-footed 17 |
|
- |
- |
Young |
60 ft., burrow 30 ft., fly 200 ft. (poor) |
+0 |
19 (+9 natural), touch 10, flat-footed 19 |
|
1st |
- |
Juvenile |
60 ft., burrow 30 ft., fly 200 ft. (poor) |
+0 |
22 (+12 natural), touch 10, flat-footed 22 |
Endure elements |
3rd |
- |
Young adult |
60 ft., burrow 30 ft., fly 200 ft. (poor) |
+0 |
24 (-1 size, +15 natural), touch 9, flat-footed 24 |
Damage reduction 5/magic |
5th |
18 |
Adult |
60 ft., burrow 30 ft., fly 200 ft. (poor) |
+0 |
27 (-1 size, +18 natural), touch 9, flat-footed 27 |
Suggestion |
7th |
20 |
Mature adult |
60 ft., burrow 30 ft., fly 200 ft. (poor) |
+0 |
29 (-2 size, +21 natural), touch 8, flat-footed 29 |
Damage reduction 10/magic |
9th |
22 |
Old |
60 ft., burrow 30 ft., fly 200 ft. (poor) |
+0 |
32 (-2 size, +24 natural), touch 8, flat-footed 32 |
Control winds |
11th |
24 |
Very old |
60 ft., burrow 30 ft., fly 200 ft. (poor) |
+0 |
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR |
15/magic |
13th |
25 |
Ancient |
60 ft., burrow 30 ft., fly 200 ft. (poor) |
+0 |
38 (-2 size, +30 natural), touch 8, flat-footed 38 |
Control weather |
15th |
27 |
Wyrm |
60 ft., burrow 30 ft., fly 250 ft. (clumsy) |
+0 |
39 (-4 size, +33 natural), touch 6, flat-footed 39 |
Damage reduction 20/magic |
17th |
28 |
Great wyrm |
60 ft., burrow 30 ft., fly 250 ft. (clumsy) |
+0 |
42 (-4 size, +36 natural), touch 6, flat-footed 42 |
Summon djinni |
19th |
30 |
*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells. |
At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs. Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat. Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon. Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell. | Bronze Dragon, Wyrmling | Bronze Dragon, Very young | Bronze Dragon, Young | | Small Dragon (Water) | Medium Dragon (Water) | Medium Dragon (Water) | Hit Dice: | 6d12+6 (45 hp) | 9d12+18 (76 hp) | 12d12+24 (102 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., fly 100 ft. (average), swim 60 ft. | 40 ft., fly 150 ft. (poor), swim 60 ft. | 40 ft., fly 150 ft. (poor), swim 60 ft. | Armor Class: | 16 (+1 size, +5 natural), touch 11, flat-footed 16 | 18 (+8 natural), touch 10, flat-footed 18 | 21 (+11 natural), touch 10, flat-footed 21 | Base Attack/Grapple: | +6/+3 | +9/+11 | +12/+15 | Attack: | Bite +8 (1d6+1) melee | Bite +12 (1d8+2) melee | Bite +16 (1d8+3) melee | Full Attack: | Bite +8 (1d6+1) melee, 2 Claws +8 (1d4) melee | Bite +12 (1d8+2) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee | Bite +16 (1d8+3) melee, 2 Claws +16 (1d6+1) melee, 2 Wings +15 (1d4+1) melee | Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | Special Attacks: | Breath weapon (20 ft. cone of repulsion gas or 40 ft. line of lightning 2d6, DC 14) | Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of lightning 4d6, DC 16) | Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of lightning 6d6, DC 18) | Special Qualities: | Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing | Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing | Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 1st), water breathing | Saves: | Fort +6, Ref +5, Will +7 | Fort +8, Ref +6, Will +8 | Fort +10, Ref +8, Will +11 | Abilities: | Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14 | Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14 | Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16 | Skills: | Concentration +5, Diplomacy +6, Disguise +6, Escape Artist +4, Intimidate +6, Knowledge (any 1) +11, Listen +13, Search +11, Sense Motive +6, Spot +13, Survival +6, Swim +5, Use Magic Device +6 | Concentration +8, Diplomacy +7, Disguise +7, Escape Artist +5, Intimidate +7, Knowledge (any 2) +14, Listen +16, Search +14, Sense Motive +7, Spot +16, Survival +7, Swim +7, Use Magic Device +7 | Concentration +10, Diplomacy +11, Disguise +11, Escape Artist +8, Intimidate +11, Knowledge (any 2) +18, Listen +20, Search +18, Sense Motive +11, Spot +20, Survival +10, Swim +11, Use Magic Device +11 | Feats: | Alertness, Hover, Improved Initiative | Alertness, Hover, Improved Initiative, Weapon Focus (bite) | Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw) | Environment: | Temperate hills | Temperate hills | Temperate hills | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Challenge Rating: | 3 | 5 | 7 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always lawful good | Always lawful good | Always lawful good | Advancement: | 7-8 HD (Small) | 10-11 HD (Medium) | 13-14 HD (Medium) | Level Adjustment: | +4 | +4 | +6 |
| Bronze Dragon, Juvenile | Bronze Dragon, Young adult | Bronze Dragon, Adult | | Large Dragon (Water) | Large Dragon (Water) | Huge Dragon (Water) | Hit Dice: | 15d12+45 (142 hp) | 18d12+72 (189 hp) | 21d12+105 (241 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., fly 150 ft. (poor), swim 60 ft. | 40 ft., fly 150 ft. (poor), swim 60 ft. | 40 ft., fly 150 ft. (poor), swim 60 ft. | Armor Class: | 23 (-1 size, +14 natural), touch 9, flat-footed 23 | 26 (-1 size, +17 natural), touch 9, flat-footed 26 | 28 (-2 size, +20 natural), touch 8, flat-footed 28 | Base Attack/Grapple: | +15/+23 | +18/+28 | +21/+37 | Attack: | Bite +19 (2d6+4) melee | Bite +24 (2d6+6) melee | Bite +28 (2d8+8) melee | Full Attack: | Bite +19 (2d6+4) melee, 2 Claws +19 (1d8+2) melee, 2 Wings +18 (1d6+2) melee, Tail Slap +18 (1d8+6) melee | Bite +24 (2d6+6) melee, 2 Claws +24 (1d8+3) melee, 2 Wings +23 (1d6+3) melee, Tail Slap +23 (1d8+9) melee | Bite +28 (2d8+8) melee, 2 Claws +28 (2d6+4) melee, 2 Wings +27 (1d8+4) melee, Tail Slap +27 (2d6+12) melee | Space/Reach: | 10 ft./5 ft. (10 ft. with bite) | 10 ft./5 ft. (10 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | Special Attacks: | Breath weapon (40 ft. cone of repulsion gas or 80 ft. line of lightning 8d6, DC 20) | Breath weapon (40 ft. cone of repulsion gas or 80 ft. line of lightning 10d6, DC 23), frightful presence (DC 23) | Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 25) | Special Qualities: | Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 3rd), water breathing | Alternate form, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 20, spells (caster level 5th), water breathing | Alternate form, blindsense 60 ft., create food and water, damage reduction 5/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 7th), water breathing | Saves: | Fort +12, Ref +9, Will +13 | Fort +15, Ref +11, Will +15 | Fort +17, Ref +12, Will +17 | Abilities: | Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18 | Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18 | Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20 | Skills: | Concentration +14, Diplomacy +15, Disguise +15, Escape Artist +11, Intimidate +15, Knowledge (any 2) +22, Listen +24, Search +22, Sense Motive +15, Spot +24, Survival +15, Swim +15, Use Magic Device +15 | Concentration +17, Diplomacy +17, Disguise +17, Escape Artist +13, Intimidate +17, Knowledge (any 2) +25, Listen +27, Search +25, Sense Motive +17, Spot +27, Survival +16, Swim +19, Use Magic Device +17 | Concentration +22, Diplomacy +22, Disguise +22, Escape Artist +17, Intimidate +22, Knowledge (any 2) +29, Listen +31, Search +29, Sense Motive +22, Spot +31, Survival +21, Swim +25, Use Magic Device +22 | Feats: | Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Environment: | Temperate hills | Temperate hills | Temperate hills | Organization: | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 9 | 12 | 15 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always lawful good | Always lawful good | Always lawful good | Advancement: | 16-17 HD (Large) | 19-20 HD (Large) | 22-23 HD (Huge) | Level Adjustment: | - | - | - |
| Bronze Dragon, Mature adult | Bronze Dragon, Old | Bronze Dragon, Very old | | Huge Dragon (Water) | Huge Dragon (Water) | Huge Dragon (Water) | Hit Dice: | 24d12+120 (276 hp) | 27d12+162 (337 hp) | 30d12+180 (375 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., fly 150 ft. (poor), swim 60 ft. | 40 ft., fly 150 ft. (poor), swim 60 ft. | 40 ft., fly 150 ft. (poor), swim 60 ft. | Armor Class: | 31 (-2 size, +23 natural), touch 8, flat-footed 31 | 34 (-2 size, +26 natural), touch 8, flat-footed 34 | 37 (-2 size, +29 natural), touch 8, flat-footed 37 | Base Attack/Grapple: | +24/+41 | +27/+45 | +30/+49 | Attack: | Bite +32 (2d8+9) melee | Bite +36 (2d8+10) melee | Bite +40 (2d8+11) melee | Full Attack: | Bite +32 (2d8+9) melee, 2 Claws +32 (2d6+4) melee, 2 Wings +31 (1d8+4) melee, Tail Slap +31 (2d6+13) melee | Bite +36 (2d8+10) melee, 2 Claws +36 (2d6+5) melee, 2 Wings +35 (1d8+5) melee, Tail Slap +35 (2d6+15) melee | Bite +40 (2d8+11) melee, 2 Claws +40 (2d6+5) melee, 2 Wings +39 (1d8+5) melee, Tail Slap +39 (2d6+16) melee | Space/Reach: | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | 15 ft./10 ft. (15 ft. with bite) | Special Attacks: | Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 14d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 27) | Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 29) | Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 18d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31) | Special Qualities: | Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 23, spells (caster level 9th), water breathing | Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 11th), water breathing | Alternate form, blindsense 60 ft., create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 26, spells (caster level 13th), water breathing | Saves: | Fort +19, Ref +14, Will +19 | Fort +21, Ref +15, Will +21 | Fort +23, Ref +17, Will +23 | Abilities: | Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20 | Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22 | Str 33, Dex 10, Con 23, Int 22, Wis 23, Cha 22 | Skills: | Concentration +24, Diplomacy +24, Disguise +24, Escape Artist +19, Intimidate +24, Knowledge (any 2) +32, Listen +34, Search +32, Sense Motive +24, Spot +34, Survival +24, Swim +28, Use Magic Device +24 | Concentration +30, Diplomacy +30, Disguise +30, Escape Artist +24, Intimidate +30, Knowledge (any 2) +36, Listen +38, Search +36, Sense Motive +30, Spot +38, Survival +29, Swim +33, Use Magic Device +30 | Concentration +32, Diplomacy +32, Disguise +32, Escape Artist +26, Intimidate +32, Knowledge (any 2) +39, Listen +41, Search +39, Sense Motive +32, Spot +41, Survival +32, Swim +37, Use Magic Device +32 | Feats: | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Temperate hills | Temperate hills | Temperate hills | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 17 | 19 | 20 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always lawful good | Always lawful good | Always lawful good | Advancement: | 25-26 HD (Huge) | 28-29 HD (Huge) | 31-32 HD (Huge) | Level Adjustment: | - | - | - |
| Bronze Dragon, Ancient | Bronze Dragon, Wyrm | Bronze Dragon, Great wyrm | | Gargantuan Dragon (Water) | Gargantuan Dragon (Water) | Gargantuan Dragon (Water) | Hit Dice: | 33d12+231 (445 hp) | 36d12+288 (522 hp) | 39d12+312 (565 hp) | Initiative: | +4 | +4 | +4 | Speed: | 40 ft., fly 200 ft. (clumsy), swim 60 ft. | 40 ft., fly 200 ft. (clumsy), swim 60 ft. | 40 ft., fly 200 ft. (clumsy), swim 60 ft. | Armor Class: | 38 (-4 size, +32 natural), touch 6, flat-footed 38 | 41 (-4 size, +35 natural), touch 6, flat-footed 41 | 44 (-4 size, +38 natural), touch 6, flat-footed 44 | Base Attack/Grapple: | +33/+57 | +36/+61 | +39/+65 | Attack: | Bite +42 (4d6+12) melee | Bite +46 (4d6+13) melee | Bite +50 (4d6+14) melee | Full Attack: | Bite +42 (4d6+12) melee, 2 Claws +42 (2d8+6) melee, 2 Wings +41 (2d6+6) melee, Tail Slap +41 (2d8+18) melee | Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee | Bite +50 (4d6+14) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+21) melee | Space/Reach: | 20 ft./15 ft. (20 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | 20 ft./15 ft. (20 ft. with bite) | Special Attacks: | Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 33), tail sweep 2d6+18 (DC 33) | Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 22d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 36), tail sweep 2d6+19 (DC 36) | Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep 2d6+21 (DC 37) | Special Qualities: | Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 15th), water breathing | Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 29, spells (caster level 17th), water breathing | Alternate form, blindsense 60 ft., control water, control weather, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 31, spells (caster level 19th), water breathing | Saves: | Fort +25, Ref +18, Will +25 | Fort +28, Ref +20, Will +28 | Fort +29, Ref +21, Will +29 | Abilities: | Str 35, Dex 10, Con 25, Int 24, Wis 25, Cha 24 | Str 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26 | Str 39, Dex 10, Con 27, Int 26, Wis 27, Cha 26 | Skills: | Concentration +39, Diplomacy +39, Disguise +39, Escape Artist +32, Intimidate +39, Knowledge (any 3) +43, Listen +45, Search +43, Sense Motive +39, Spot +45, Survival +38, Swim +43, Use Magic Device +39 | Concentration +46, Diplomacy +46, Disguise +46, Escape Artist +38, Intimidate +46, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +46, Spot +49, Survival +46, Swim +51, Use Magic Device +46 | Concentration +49, Diplomacy +49, Disguise +49, Escape Artist +41, Intimidate +49, Knowledge (any 3) +50, Listen +52, Search +50, Sense Motive +49, Spot +52, Survival +48, Swim +55, Use Magic Device +49 | Feats: | Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover | Environment: | Temperate hills | Temperate hills | Temperate hills | Organization: | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Challenge Rating: | 22 | 23 | 25 | Treasure: | Triple standard | Triple standard | Triple standard | Alignment: | Always lawful good | Always lawful good | Always lawful good | Advancement: | 34-35 HD (Gargantuan) | 37-38 HD (Gargantuan) | 40+ HD (Gargantuan) | Level Adjustment: | - | - | - |
Environment: Temperate hills Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25 Treasure: Triple standard Alignment: Always lawful good Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD Level Adjustment: Wyrmling +4; very young +4; young +6; others -
Age |
Size |
Hit Dice (hp) |
Str |
Dex |
Con |
Int |
Wis |
Cha |
Base Attack/
Grapple | Attack |
Fort Save |
Ref Save |
Will Save |
Breath Weapon (DC) |
Frightful Presence DC |
Wyrmling |
S |
6d12+6 (45) |
13 |
10 |
13 |
14 |
15 |
14 |
+6/+3 |
+8 |
+6 |
+5 |
+7 |
2d6 (14) |
- |
Very young |
M |
9d12+18 (76) |
15 |
10 |
15 |
14 |
15 |
14 |
+9/+11 |
+11 |
+8 |
+6 |
+8 |
4d6 (16) |
- |
Young |
M |
12d12+24 (102) |
17 |
10 |
15 |
16 |
17 |
16 |
+12/+15 |
+15 |
+10 |
+8 |
+11 |
6d6 (18) |
- |
Juvenile |
L |
15d12+45 (142) |
19 |
10 |
17 |
18 |
19 |
18 |
+15/+23 |
+18 |
+12 |
+9 |
+13 |
8d6 (20) |
- |
Young adult |
L |
18d12+72 (189) |
23 |
10 |
19 |
18 |
19 |
18 |
+18/+28 |
+23 |
+15 |
+11 |
+15 |
10d6 (23) |
23 |
Adult |
H |
21d12+105 (241) |
27 |
10 |
21 |
20 |
21 |
20 |
+21/+37 |
+27 |
+17 |
+12 |
+17 |
12d6 (25) |
25 |
Mature adult |
H |
24d12+120 (276) |
29 |
10 |
21 |
20 |
21 |
20 |
+24/+41 |
+31 |
+19 |
+14 |
+19 |
14d6 (27) |
27 |
Old |
H |
27d12+162 (337) |
31 |
10 |
23 |
22 |
23 |
22 |
+27/+45 |
+35 |
+21 |
+15 |
+21 |
16d6 (29) |
29 |
Very old |
H |
30d12+180 (375) |
33 |
10 |
23 |
22 |
23 |
22 |
+30/+49 |
+39 |
+23 |
+17 |
+23 |
18d6 (31) |
31 |
Ancient |
G |
33d12+231 (445) |
35 |
10 |
25 |
24 |
25 |
24 |
+33/+57 |
+41 |
+25 |
+18 |
+25 |
20d6 (33) |
33 |
Wyrm |
G |
36d12+288 (522) |
37 |
10 |
27 |
26 |
27 |
26 |
+36/+61 |
+45 |
+28 |
+20 |
+28 |
22d6 (36) |
36 |
Great wyrm |
G |
39d12+312 (565) |
39 |
10 |
27 |
26 |
27 |
26 |
+39/+65 |
+49 |
+29 |
+21 |
+29 |
24d6 (37) |
37 |
Bronze Dragon Abilities by Age
Age |
Speed |
Initiative |
AC |
Special Abilities |
Caster Level |
SR |
Wyrmling |
40 ft., fly 100 ft. (average), swim 60 ft. |
+0 |
16 (+1 size, +5 natural), touch 11, flat-footed 16 |
Immunity to electricity, water breathing, speak with animals |
- |
- |
Very young |
40 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
18 (+8 natural), touch 10, flat-footed 18 |
|
- |
- |
Young |
40 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
21 (+11 natural), touch 10, flat-footed 21 |
Alternate form |
1st |
- |
Juvenile |
40 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
23 (-1 size, +14 natural), touch 9, flat-footed 23 |
|
3rd |
- |
Young adult |
40 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
26 (-1 size, +17 natural), touch 9, flat-footed 26 |
Damage reduction 5/magic |
5th |
20 |
Adult |
40 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
28 (-2 size, +20 natural), touch 8, flat-footed 28 |
Create food and water, fog cloud |
7th |
22 |
Mature adult |
40 ft., fly 150 ft. (poor), swim 60 ft. |
+0 |
31 (-2 size, +23 natural), touch 8, flat-footed 31 |
Damage reduction 10/magic |
9th |
23 <
|
|