Home   |   D&D Stats Main   |   Character Generator   |   AD&D Play By Post Board   |   Register & Play FREE
Options: Basics | Races | Classes | Skills | Feats | Combat | Equipment | Adventuring | Spells | Psionics | Monsters | Divine | Sitemap

Dungeons & Dragons Character Stats


Delver

Delver

Huge Aberration

Hit Dice:

15d8+78 (145 hp)

Initiative:

+5

Speed:

30 ft. (6 squares), burrow 10 ft.

Armor Class:

24 (-2 size, +1 Dex, +15 natural), touch 9, flat-footed 23

Base Attack/Grapple:

+11/+27

Attack:

Slam +17 melee (1d6+8 plus 2d6 acid)

Full Attack:

2 slams +17 melee (1d6+8 plus 2d6 acid)

Space/Reach:

15 ft./10 ft.

Special Attacks:

Corrosive slime

Special Qualities:

Darkvision 60 ft., immunity to acid, stone shape, tremorsense 60 ft.

Saves:

Fort +12, Ref +6, Will +11

Abilities:

Str 27, Dex 13, Con 21, Int 14, Wis 14, Cha 12

Skills:

Knowledge (dungeoneering) +14, Knowledge (nature) +4, Listen +20, Move Silently +17, Spot +20, Survival +14 (+16 underground)

Feats:

Alertness, Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Toughness

Environment:

Underground

Organization:

Solitary

Challenge Rating:

9

Treasure:

None

Alignment:

Usually neutral

Advancement:

16-30 HD (Huge); 31-45 HD (Gargantuan)

Level Adjustment:

-

A delver is about 15 feet long and 10 feet wide. It weighs about 6,000 pounds.

Delvers speak Terran and Undercommon.

Combat

A delver prefers to fight from its tunnel, which it uses to protect its flanks while lashing out with its flippers.

A delver expecting trouble may honeycomb an area with tunnels, leaving most closed with layers of stone 1 or 2 inches thick.

The delver can quickly dissolve the stone cover and pop up to attack unexpectedly.

Corrosive Slime (Ex): A delver produces a mucuslike slime that contains a highly corrosive substance. The slime is particularly effective against stone. A delver's mere touch deals 2d6 points of acid damage to organic creatures or objects. Against metallic creatures or objects, a delver's slime deals 4d8 points of damage, and against stony creatures (including earth elementals) or objects it deals 8d10 points of damage. A slam attack by a delver leaves a patch of slime that deals 2d6 points of damage on contact and another 2d6 points of damage in each of the next 2 rounds. A large quantity (at least a quart) of water or weak acid, such as vinegar, washes off the slime. An opponent's armor and clothing dissolve and become useless immediately unless the wearer succeeds on a DC 22 Reflex save. Weapons that strike a delver also dissolve immediately unless the wielder succeeds on a DC 22 Reflex save. A creature attacking a delver with natural weapons takes damage from its slime each time an attack hits unless the creature succeeds on a DC 22 Reflex save. These save DCs are Constitution-based.

Stone Shape (Ex): A delver can alter its slime to temporarily soften stone instead of dissolving it. Once every 10 minutes, a delver can soften and shape up to 25 cubic feet of stone, as a stone shape spell (caster level 15th).

RPG Reviews News: Latest Comments
I just want to add that Avan sprints to the inn, slaps Asthelion awake and pulls him to Hehon. "Aventure awaits!"


As they set off, he asks what Hehon was planning to do at Ginoye Reef.


Without a bedroll, Avan shivers as he falls asleep on the open sea. He takes off his armor to stay comfortable, but covers himself with it when he realises its the only warmth he will get.
[See Similar Topics]


BOOKMARK PAGE:                        
Design: BGID® | ALL RIGHTS RESERVED | Copyright © 1999-2012 | Disclaimer | Privacy | [+] | Contact
Search our International Database for Topics and Comment:

Site Stats Based On Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.