Dungeons and Dragons Cloaker 3.5 PBP RPG

Fri, 21st July, 2017 - 10:46 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Cloaker

Cloaker

Large Aberration

Hit Dice:

6d8+18 (45 hp)

Initiative:

+7

Speed:

10 ft. (2 squares), fly 40 ft. (average)

Armor Class:

19 (-1 size, +3 Dex, +7 natural), touch 12, flat-footed 16

Base Attack/Grapple:

+4/+13

Attack:

Tail slap +8 melee (1d6+5)

Full Attack:

Tail slap +8 melee (1d6+5) and bite +3 melee (1d4+2)

Space/Reach:

10 ft./10 ft. (5 ft. with bite)

Special Attacks:

Moan, engulf

Special Qualities:

Darkvision 60 ft., shadow shift

Saves:

Fort +5, Ref +5, Will +7

Abilities:

Str 21, Dex 16, Con 17, Int 14, Wis 15, Cha 15

Skills:

Hide +8, Listen +13, Move Silently +12, Spot +13

Feats:

Alertness, Combat Reflexes, Improved Initiative

Environment:

Underground

Organization:

Solitary, mob (3-6), or flock (7-12)

Challenge Rating:

5

Treasure:

Standard

Alignment:

Usually chaotic neutral

Advancement:

7-9 HD (Large); 10-18 HD (Huge)

Level Adjustment:

-

When resting or lying in wait, these creatures are almost impossible to distinguish from common black cloaks (the cloaker's ivory claws look very much like bone clasps). Only when it unfurls does the horrific nature of the creature become apparent.

A cloaker has a wingspan of about 8 feet. It weighs about 100 pounds.

Cloakers speak Undercommon.

Combat

Cloakers usually lie still, watching and listening for prey. If facing a single opponent, a cloaker uses its engulf attack. Against multiple foes, it lashes with its tail in concert with its moan and shadow shift abilities to reduce the opposition's numbers, then engulfs a survivor. Multiple cloakers usually split up, leaving one or two behind to use special abilities while the rest make melee attacks.

Moan (Ex): A cloaker can emit a dangerous subsonic moan as a standard action. By changing the frequency, the cloaker can cause one of four effects. Cloakers are immune to these sonic, mindaffecting attacks. Unless otherwise specified, a creature that successfully saves against one of these effects cannot be affected by the same moan effect from the same cloaker for 24 hours. All save DCs for moan effects are Charisma-based.

Unnerve: Anyone within a 60-foot spread automatically takes a -2 penalty on attack and damage rolls. Those forced to hear the moan for more than 6 consecutive rounds must succeed on a DC 15 Will save or enter a trance, unable to attack or defend themselves until the moaning stops.

Fear: Anyone within a 30-foot spread must succeed on a DC 15 Will save or become panicked for 2 rounds.

Nausea: Anyone in a 30-foot cone must succeed on a DC 15 Fortitude save or be overcome by nausea and weakness.

Affected characters fall prone and become nauseated for 1d4+1 rounds.

Stupor: A single creature within 30 feet of the cloaker must succeed on a DC 15 Fortitude save or be affected as though by a hold monster spell for 5 rounds. Even after a successful save, the creature must repeat the save if the cloaker uses this effect again.

Engulf (Ex): A cloaker can try to wrap a Medium or smaller creature in its body as a standard action. The cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whiplike tail to strike at other targets.

Attacks that hit an engulfing cloaker deal half their damage to the monster and half to the trapped victim.

Shadow Shift (Su): A cloaker can manipulate shadows. This ability is effective only in shadowy areas and has three possible effects.

Obscure Vision: The cloaker gains concealment (20% miss chance) for 1d4 rounds.

Dancing Images: This effect duplicates a mirror image spell (caster level 6th).

Silent Image: This effect duplicates a silent image spell (DC 15, caster level 6th). The save DC is Charisma-based.


Sponsor Ads:

Latest RPG Post

Science Fiction Role-play Gaming seems to be a harder game theme to find committed parties on both ends. We do not have any Science Fiction related games running at the moment save for "Continue the Story" so it will be nice to have one being managed by dedicated participants.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Cloaker - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2017
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Register/Login via:

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

Don't Break A New Player's Enthusiasm: Make sure to welcome those brand new Players wanting to get their Character created. By Abnninja 1.5 Day(s) Ago
Justice League: What are your thoughts about this Topic? By KNtoran 15th May, 2017 - 7:21pm
Embedded Dice Support: What are your thoughts about this Topic? By JB 11th Apr, 2017 - 9:59pm
Text RPG Creator's Gems: Gems enable your Character to have special powers or enhancements. By JB 29th Mar, 2017 - 10:44pm
Kung Fu Yoga: What are your thoughts about this Topic? By Factual 28th Mar, 2017 - 10:44am
RPG Newsletters: This is a copy of the RPG Newsletters sent to your Email address. By JB 20th Mar, 2017 - 2:12pm
Romance In Role-playing Games: What are your thoughts about this Topic? By daishain 13th Feb, 2017 - 6:22pm
Using Alignment In Role-Playing Games: What are your thoughts about this Topic? By Txtrpg 27th Nov, 2016 - 2:26pm
Dependable Game Master / Dungeon Master: The root of the game is the Game Master. While Players contribute it is the GM that decides how it all pans out. By Txtrpg 31st Jan, 2016 - 2:34pm
RPG Marching Order: What are your thoughts about this Topic? By RPG Expert 9th Jul, 2015 - 5:47pm