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Centaur |
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Large Monstrous Humanoid |
Hit Dice: |
4d8+8 (26 hp) |
Initiative: |
+2 |
Speed: |
50 ft. (10 squares) |
Armor Class: |
14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: |
+4/+12 |
Attack: |
Longsword +7 melee (2d6+6/19-20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3) |
Full Attack: |
Longsword +7 melee (2d6+6/19-20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
- |
Special Qualities: |
Darkvision 60 ft. |
Saves: |
Fort +3, Ref +6, Will +5 |
Abilities: |
Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11 |
Skills: |
Listen +3, Move Silently +4, Spot +3, Survival +2 |
Feats: |
Dodge, Weapon Focus (hoof ) |
Environment: |
Temperate forests |
Organization: |
Solitary, company (5-8), troop (8-18 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level) |
Challenge Rating: |
3 |
Treasure: |
Standard |
Alignment: |
Usually neutral good |
Advancement: |
By character class |
Level Adjustment: |
+2 |
A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds. Centaurs speak Sylvan and Elven. A centaur employing a lance deals double damage when it charges, just as a rider on a mount does. A centaur druid is usually a tribe's designated leader and speaker. Centaur characters possess the following racial traits. +8 Strength, +4 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom. Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. Space/Reach: 10 feet/5 feet.
-A centaur's base land speed is 50 feet. Darkvision out to 60 feet. Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4. Racial Skills: A centaur's monstrous humanoid levels give it skill points equal to 7 x? (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival. Racial Feats: A centaur's monstrous humanoid levels give it two feats. +3 natural armor bonus. Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling. Favored Class: Ranger. Level adjustment +2.
News: [Camp] Southern Darkness
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Tight is hardly it we like all end up dead and have to start from the beginning again. We need some players who aren't joking around with rping their characters or else it makes like no sense to start.
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