Dungeons and Dragons Avoral 3.5 PBP RPG

Mon, 24th July, 2017 - 10:38 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Avoral

Avoral

Medium Outsider (Extraplanar, Good)

Hit Dice:

7d8+35 (66 hp)

Initiative:

+6

Speed:

40 ft. (8 squares), fly 90 ft. (good)

Armor Class:

24 (+6 Dex, +8 natural), touch 16, flat-footed 18

Base Attack/Grapple:

+7/+9

Attack:

Claw +13 melee (2d6+2) or wing +13 melee (2d8+2)

Full Attack:

2 claws +13 melee (2d6+2) or 2 wings +13 melee (2d8+2)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Spell-like abilities, fear aura

Special Qualities:

Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, cold resistance 10, sonic resistance 10, speak with animals, spell resistance 25, true seeing

Saves:

Fort +10 (+14 against poison), Ref +11, Will +8

Abilities:

Str 15, Dex 23, Con 20, Int 15, Wis 16, Cha 16

Skills:

Bluff +13, Concentration +15, Diplomacy +7, Disguise +3 (+5 acting), Handle Animal +13, Hide +16, Intimidate +5, Knowledge (any one) +12, Listen +13, Move Silently +16, Ride +8, Sense Motive +13, Spellcraft +12, Spot +21

Feats:

Empower Spell-Like Ability (magic missile), Flyby Attack, Weapon Finesse

Environment:

A good-aligned plane.

Organization:

Solitary, pair, or squad (3-5)

Challenge Rating:

9

Treasure:

No coins; double goods; standard items

Alignment:

Always neutral good

Advancement:

8-14 HD (Medium); 15-21 HD (Large)

Level Adjustment:

-

An avoral's bones are strong but hollow, so even the largest specimens weigh no more than 120 pounds. An avoral is about 7 feet tall. Each of an avoral's wings has a small hand at the midpoint. When the wings are folded, these appendages are about where human hands would be and can do nearly anything hands can do.

An avoral's visual acuity is virtually unmatched: It can see detail on objects up to 10 miles away and is said to be able to discern the color of a creature's eyes at 200 paces.

Avorals speak Celestial, Infernal, and Draconic, but can speak with almost any creature, thanks to their tongues ability.

Combat

On the ground, an avoral can lash out with its wings to deliver punishing blows. However, it prefers to meet its foes in the air, where it can employ its talons and make full use of its aerial speed and agility. It can't make wing attacks while flying, however.

An avoral's natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.

Spell-Like Abilities: At will-aid, blur (self only), command (DC 14), detect magic, dimension door, dispel magic, gust of wind (DC 15), hold person (DC 16), light, magic circle against evil (self only), magic missile, see invisibility; 3/day-lightning bolt (DC 16). Caster level 8th. The save DCs are Charisma-based.

Fear Aura (Su): Once per day an avoral can create an aura of fear in a 20-foot radius. It is otherwise identical with fear from an 8th-level caster (save DC 17). The save DC is Charisma-based.

Lay on Hands (Su): As the paladin class feature, except that each day, an avoral can heal an amount of damage equal to its full normal hit points.

Speak with Animals (Su): This ability works like speak with animals (caster level 8th) but is a free action and does not require sound.

True Seeing (Su): This ability is identical with true seeing (caster level 14th), except that it has personal range and the avoral must concentrate for 1 full round before it takes effect. Thereafter the ability remains in effect as long as the avoral concentrates on it.

Skills: An avoral's sharp eyes give it a +8 racial bonus on Spot checks.


Sponsor Ads:

Latest RPG Post

Consider running since whomever is in that house will come looking for the girl / imp. You run very fast in the opposite direction to the hut. You run until you have no energy to run anymore when finally you come across a…

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Avoral - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2017
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Register/Login via:

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

Justice League: What are your thoughts about this Topic? By News 19 Hours Ago
Don't Break A New Player's Enthusiasm: Make sure to welcome those brand new Players wanting to get their Character created. By Abnninja 5 Days Ago
Embedded Dice Support: What are your thoughts about this Topic? By JB 11th Apr, 2017 - 9:59pm
Text RPG Creator's Gems: Gems enable your Character to have special powers or enhancements. By JB 29th Mar, 2017 - 10:44pm
Kung Fu Yoga: What are your thoughts about this Topic? By Factual 28th Mar, 2017 - 10:44am
RPG Newsletters: This is a copy of the RPG Newsletters sent to your Email address. By JB 20th Mar, 2017 - 2:12pm
Romance In Role-playing Games: What are your thoughts about this Topic? By daishain 13th Feb, 2017 - 6:22pm
Using Alignment In Role-Playing Games: What are your thoughts about this Topic? By Txtrpg 27th Nov, 2016 - 2:26pm
Dependable Game Master / Dungeon Master: The root of the game is the Game Master. While Players contribute it is the GM that decides how it all pans out. By Txtrpg 31st Jan, 2016 - 2:34pm
RPG Marching Order: What are your thoughts about this Topic? By RPG Expert 9th Jul, 2015 - 5:47pm