Dungeons and Dragons Mystic Theurge 3.5 PBP RPG

Friday, 19th April, 2024 - 11:40 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Mystic Theurge

Hit Die: d4.

Requirements

To qualify to become a mystic theurge, a character must fulfill all the following criteria.

Skills: Knowledge (arcana) 6 ranks, Knowledge (religion) 6 ranks.

Spells: Able to cast 2nd-level divine spells and 2nd-level arcane spells.

Class Skills

The mystic theurge's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.

Table: The Mystic Theurge

Level

Base

Attack

Bonus

Fort

Save

Ref

Save

Will

Save

Spells per Day

1st

+0

+0

+0

+2

+1 level of existing arcane spellcasting class/

+1 level of existing divine spellcasting class

2nd

+1

+0

+0

+3

+1 level of existing arcane spellcasting class/

+1 level of existing divine spellcasting class

3rd

+1

+1

+1

+3

+1 level of existing arcane spellcasting class/

+1 level of existing divine spellcasting class

4th

+2

+1

+1

+4

+1 level of existing arcane spellcasting class/

+1 level of existing divine spellcasting class

5th

+2

+1

+1

+4

+1 level of existing arcane spellcasting class/

+1 level of existing divine spellcasting class

6th

+3

+2

+2

+5

+1 level of existing arcane spellcasting class/

+1 level of existing divine spellcasting class

7th

+3

+2

+2

+5

+1 level of existing arcane spellcasting class/

+1 level of existing divine spellcasting class

8th

+4

+2

+2

+6

+1 level of existing arcane spellcasting class/

+1 level of existing divine spellcasting class

9th

+4

+3

+3

+6

+1 level of existing arcane spellcasting class/

+1 level of existing divine spellcasting class

10th

+5

+3

+3

+7

+1 level of existing arcane spellcasting class/

+1 level of existing divine spellcasting class

Class Features

All of the following are features of the mystic theurge prestige class.

Weapon and Armor Proficiency: Mystic theurges gain no proficiency with any weapon or armor.

Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day.


Sponsor Ads:

Latest RPG Post

How about abrowser based text adventure? Start here: Text RPG

Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Start an Adventure!


Search via our Community for:

Dungeons and Dragons Mystic Theurge - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2024
Disclaimer  |  Privacy  |  Report Errors