Dungeons and Dragons Gnomes 3.5 PBP RPG

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Gnomes

  • +2 Constitution, -2 Strength.

  • Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.

  • Gnome base land speed is 20 feet.

  • Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

  • Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.

  • +2 racial bonus on saving throws against illusions.

  • Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.

  • +1 racial bonus on attack rolls against kobolds and goblinoids.

  • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it's caught flat-footed, it loses its dodge bonus, too.

  • +2 racial bonus on Listen checks.

  • +2 racial bonus on Craft (alchemy) checks.

  • Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.

  • Spell-Like Abilities: 1/day-speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day-dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome's Cha modifier + spell level.

  • Favored Class: Bard. A multiclass gnome's bard class does not count when determining whether he takes an experience point penalty.


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Gabriel raise my hand, hoping the gesture quiets his friends, before he looks to the Bishop and asks, "A potion of time travel, surely I misheard you? There is no such thing, and if there was it would be a very dangerous potion indeed. Enough that I cannot understand why you'd be willing to give it to us." He looks to Hunter, not believing that his companion doesn't realize how powerful that potion could be.

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