Dungeons and Dragons Dwarves 3.5 PBP RPG

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Dwarves

  • +2 Constitution, -2 Charisma.

  • Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.

  • Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).

  • Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.

  • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.

  • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.

  • Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

  • +2 racial bonus on saving throws against poison.

  • +2 racial bonus on saving throws against spells and spell-like effects.

  • +1 racial bonus on attack rolls against orcs and goblinoids.

  • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it's caught flat-footed, it loses its dodge bonus, too.

  • +2 racial bonus on Appraise checks that are related to stone or metal items.

  • +2 racial bonus on Craft checks that are related to stone or metal.

  • Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

  • Favored Class: Fighter. A multiclass dwarf's fighter class does not count when determining whether he takes an experience point penalty for multiclassing


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Shuth closely examines the shard and is able to discover the following: The outer layer of this life form does actually consist of a fairly thick layer of crystal which is not technically alive. Beneath the initial layer of crystal Shuth finds organic material and a network of what appears to be similar to nerve strands but these nerves are not the same as what one would find in a human, Vargr, Aslan, or any other species that Shuth is familiar with.

When dissected, Shuth is able to examine the nerve strands better and with the assistance of the autodoc he is able to run a series of diagnostics and tests which show that the nerves are very much actively sending electro-chemical signals throughout the organism. There are no organs to speak of, blood vessels, etc and it is unclear how the creature is able to generate and maintain these signals but it is clear to Shuth from testing and providing stimuli that the sample he is dealing with is aware or at least reacts to stimuli. It also appears to be growing at a fairly steady rate as the nerve strands expand and somehow continue to form a crystalline structure around themselves. It would appear that the crystalline structure is akin to a turtles shell that houses and protects the creature. While not alive per se it is a part of a living creature.

When exposed to the device that the crew crafted Shuth makes an interesting discovery in that this seems to be one of the stimuli that the creature reacts to and in fact the shift in frequencies definitely appear to be in response to the device as the creature attempts to adapt; he also notes that when the device is able to dampen whatever frequency the creature is sending out at the time this causes the creature to stop growing and in fact the nerve endings begin to deteriorate. It would seem therefore that the creature is adapting to what it perceives to be a threat by shifting frequencies. Shuth might speculate that the creature somehow converts psionic energy from its environment into building materials that allow it to grow. It may not be limited to psionic energy but this is what it appears to be feeding off of at the present time which perhaps explains mental assaults that the crew has been experiencing.

Shuth would likely speculate further that this shard, and indeed nearly any shard that breaks away from the main structure, is capable of acting completely independently of the original structure and this could be a form of asexual reproduction as the creature somehow sheds these crystallized shards which then attach to the surrounding environment and begin to grow into a new individual creature.

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